> > Now when units are built or released from a building we iterate over > > the border of that building to release them. > > Why not simply check if the center of the building is occupied and > > if not put it there? > > So you would allow workers and warriors to walk on top of existing > buildings? > > > Maybe even put globs on top of others. > > You would even allow workers and warriors to walk on top of other > workers and warriors?
Simple answer: no. The idea was to put buildings and units on top of units and let the resulting forbidden areas do the rest. units that were healed would get placed under the hospital and would then try to exit the hospital's forbidden area. buildings would get upgraded and globs would try to leave the resulting forbidden area maybe by violating rule "buildings are solid" but in my eyes that would be very ok compared to what we have now. Detailed answer: if units and buildings had the same kind of forbidden area like the ones you can paint, you could make units walk through buildings and units by trapping them against the building. funny cheat to warp through enemy walls :) also by trapping a group of units they would start to walk onto each other at the point they fill in the complete hole in the forbidden area. Greetings, Leo Wandersleb _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
