"Bradley Arsenault" <[EMAIL PROTECTED]> writes:

> On 10/10/07, Joe Wells <[EMAIL PROTECTED]> wrote:
>
>     Of course, this would be easier to debug if the hidden forbidden
>     areas weren't hidden.  I think this is only the 100th time I
>     have suggested this.  :-)  ☺
>
> Its not difficult to do this.

Sure.  But this takes coding and debugging time to add some way to
display the hidden forbidden areas.  Do you have the time for this?

> As I think of it now, the most likely cause of non-disappearing
> hidden forbidden is dieing units.

The problem involves both dying workers, warriors, and buildings.

> The feature should be removed.

Sure.  But then some other mechanism is needed to solve the same
original problem that the hidden forbidden areas were designed to
solve.  What do you suggest?

-- 
Joe


_______________________________________________
glob2-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/glob2-devel

Reply via email to