Kai Antweiler wrote:
forgot to mention that to solve this only a "more forbidden area" would be 
needed.

I like the idea.  But we need to take care that globs that are leaving
buildings are not
trapped by walking to a wrong side.
e.g.: to a field between the building and some resources or

That's a good point. now i put a forbidden area there. in the proposed system this would be a possible exit direction (?) as it is less forbidden than the start point of the glob.


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