Leo Wandersleb <[EMAIL PROTECTED]> writes: > Joe Wells wrote: >>> Detailed answer: if units and buildings had the same kind of >>> forbidden area like the ones you can paint, you could make units >>> walk through buildings and units by trapping them against the >>> building. funny cheat to warp through enemy walls :) >>> also by trapping a group of units they would start to walk onto each >>> other at the point they fill in the complete hole in the forbidden >>> area. >> >> Hmm. I don't like this possibility. > > forgot to mention that to solve this only a "more forbidden area" > would be needed.
Different levels of forbidden-ness? Maybe that idea could solve the problem, but the idea seems like too much complexity to me. -- Joe _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
