Ok, if it's the RAM that is the bottleneck, then paying per instance makes 
sense, if each instance is given a limited amount of RAM. If this (RAM being 
the bottleneck) will remain the case also in the near future then that kind 
of price model would work. But then why not base the price on the amount of 
RAM used? I find the model of paying per instance unclear.

CPU time is also not entirely clear, as as you said the CPU can often be 
idle. It would be misleading to have the same price for idle CPU time as for 
100% CPU usage since when the CPU is idle for one instance, other instances 
can use that CPU time.

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