Exactly. With growlmail, clicking the notification opens the message (which 
lets you reply and marks it as read). With an applescript, clicking it just 
closes it. 
On Jul 7, 2011, at 1:00 AM, Christopher Forsythe wrote:

> There are some minor differences, mostly due to the fact that the applescript 
> api lacks clickback support I believe.
> 
> Chris
> 
> On Thu, Jul 7, 2011 at 2:58 AM, ravedog <[email protected]> wrote:
> YOu know you can just write  a mail rule using applescript and growl -
> it would do exactly the same thing as the plug in.
> 
> On Jul 7, 12:16 am, Dylan Ryan <[email protected]> wrote:
> > Just my 2 cents. I also more or less only use growl because of growl-mail. 
> > Sure it's nice to get other notifications, but without growl-mail, I'd 
> > rather not have one more app running even if it is a very minor resource 
> > user. i.e. Growl Mail is the only thing that KEEPS me using Growl. Other 
> > things are nice but I can live without.
> >
> > What kind of work goes into maintaining growl-mail? I'd be willing to 
> > donate my time to keeping it up to date, but I am not the greatest coder in 
> > the world (though I learn quickly). Every time a new OS update comes out, I 
> > install it day 1, and I've always just manually added the new bundle-id to 
> > the old version of GrowlMail's .plist and it has always worked for me on 
> > both 32 and 64-bit intel machines, so (at least so far) no major changes 
> > have been *necessary* that I've seen. If it's just adding the new IDs and 
> > (possibly many) minor internal changes (and rebuilds), I can do that no 
> > problem (I have access to a 64-bit intel MBP that I always keep up-to-date, 
> > a 32-bit intel MBP that I can either keep up-to-date or lag a version if 
> > needed, and PPC machines on Tiger as well, so I can test on a fairly wide 
> > spectrum of hardware and software).
> >
> > Can you give us more info on what the changes it typically requires are? If 
> > I think I can handle it, I'll take full responsibility for getting things 
> > done promptly and keeping it alive for as long as I can. (In all 
> > likelihood, I'll just be building my own versions from source if it dies 
> > anyway, so I may as well help the project out instead of being selfish 
> > about it).
> >
> > I am less interested in handling Growl-Safari, as I personally do not use 
> > it much and given what you just said, it sounds beyond my ability. Though 
> > as long as it isn't a major headache, I can handle minor changes to it 
> > (that is, I am willing to keep it alive for as long as my skill allows me 
> > to, if people are interested).
> >
> > Dylan
> >
> > On Jul 7, 2011, at 12:03 AM, Peter Hosey wrote:
> >
> >
> >
> > > On Jul 7, 2011, at 00:00:09, ravedog wrote:
> > >> What is the logic behind killing GrowlMail and Growl Safari other than 
> > >> they are plugins for Apple apps. DO you have to kill them to gain 
> > >> entrance into the store?
> >
> > > Growl could get into the store regardless of whether we kill GrowlMail 
> > > and GrowlSafari.
> >
> > > GrowlMail has been a terrible support burden, as much work to maintain as 
> > > all of our other products combined. GrowlSafari is fragile internally, so 
> > > while it hasn't caused us many headaches *yet*, it's only a matter of 
> > > time.
> >
> > > So, we're killing both of them. This will free up the time we'll need to 
> > > make all the necessary changes to Growl and leave us plenty of time in 
> > > the future to maintain all of our surviving products.
> >
> > >> Also, will it still be fully AppleScriptable and have the same 
> > >> dictionary?
> >
> > > That's the plan.
> >
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