Assuming that everything else worked (getting the right picture for the sender, 
all the other right info, etc), yeah, that'd be enough for me. When I tested 
adding a simple applescript, it notified a good half-second faster than 
growlmail, too (though that might not apply once you have an applescript that 
gets all the same info as growlmail)
On Jul 7, 2011, at 2:04 AM, Christopher Forsythe wrote:

> So in other words if we get clickback working then there's no need for 
> GrowlMail? ;)
> 
> Chris
> 
> On Thu, Jul 7, 2011 at 3:39 AM, Dylan Ryan <[email protected]> wrote:
> Exactly. With growlmail, clicking the notification opens the message (which 
> lets you reply and marks it as read). With an applescript, clicking it just 
> closes it. 
> On Jul 7, 2011, at 1:00 AM, Christopher Forsythe wrote:
> 
>> There are some minor differences, mostly due to the fact that the 
>> applescript api lacks clickback support I believe.
>> 
>> Chris
>> 
>> On Thu, Jul 7, 2011 at 2:58 AM, ravedog <[email protected]> wrote:
>> YOu know you can just write  a mail rule using applescript and growl -
>> it would do exactly the same thing as the plug in.
>> 
>> On Jul 7, 12:16 am, Dylan Ryan <[email protected]> wrote:
>> > Just my 2 cents. I also more or less only use growl because of growl-mail. 
>> > Sure it's nice to get other notifications, but without growl-mail, I'd 
>> > rather not have one more app running even if it is a very minor resource 
>> > user. i.e. Growl Mail is the only thing that KEEPS me using Growl. Other 
>> > things are nice but I can live without.
>> >
>> > What kind of work goes into maintaining growl-mail? I'd be willing to 
>> > donate my time to keeping it up to date, but I am not the greatest coder 
>> > in the world (though I learn quickly). Every time a new OS update comes 
>> > out, I install it day 1, and I've always just manually added the new 
>> > bundle-id to the old version of GrowlMail's .plist and it has always 
>> > worked for me on both 32 and 64-bit intel machines, so (at least so far) 
>> > no major changes have been *necessary* that I've seen. If it's just adding 
>> > the new IDs and (possibly many) minor internal changes (and rebuilds), I 
>> > can do that no problem (I have access to a 64-bit intel MBP that I always 
>> > keep up-to-date, a 32-bit intel MBP that I can either keep up-to-date or 
>> > lag a version if needed, and PPC machines on Tiger as well, so I can test 
>> > on a fairly wide spectrum of hardware and software).
>> >
>> > Can you give us more info on what the changes it typically requires are? 
>> > If I think I can handle it, I'll take full responsibility for getting 
>> > things done promptly and keeping it alive for as long as I can. (In all 
>> > likelihood, I'll just be building my own versions from source if it dies 
>> > anyway, so I may as well help the project out instead of being selfish 
>> > about it).
>> >
>> > I am less interested in handling Growl-Safari, as I personally do not use 
>> > it much and given what you just said, it sounds beyond my ability. Though 
>> > as long as it isn't a major headache, I can handle minor changes to it 
>> > (that is, I am willing to keep it alive for as long as my skill allows me 
>> > to, if people are interested).
>> >
>> > Dylan
>> >
>> > On Jul 7, 2011, at 12:03 AM, Peter Hosey wrote:
>> >
>> >
>> >
>> > > On Jul 7, 2011, at 00:00:09, ravedog wrote:
>> > >> What is the logic behind killing GrowlMail and Growl Safari other than 
>> > >> they are plugins for Apple apps. DO you have to kill them to gain 
>> > >> entrance into the store?
>> >
>> > > Growl could get into the store regardless of whether we kill GrowlMail 
>> > > and GrowlSafari.
>> >
>> > > GrowlMail has been a terrible support burden, as much work to maintain 
>> > > as all of our other products combined. GrowlSafari is fragile 
>> > > internally, so while it hasn't caused us many headaches *yet*, it's only 
>> > > a matter of time.
>> >
>> > > So, we're killing both of them. This will free up the time we'll need to 
>> > > make all the necessary changes to Growl and leave us plenty of time in 
>> > > the future to maintain all of our surviving products.
>> >
>> > >> Also, will it still be fully AppleScriptable and have the same 
>> > >> dictionary?
>> >
>> > > That's the plan.
>> >
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