I'd say the dynamic shadows, and the new particle system are the causes. /ScarT
On 25/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote: > > That reply only makes sense if the OB engine has some serious features > added that require these performances. If you want the same functionality > on a more modern engine, the performance should stay the same or increase, > not decrease. I don't know what they added in the OB engine that justifies > a performance drop ( didn't even know there was one ), I'm perfectly happy > with my ep1 functionality & performance, just saying that you shouldn't > take for granted that developers need a bigger hardware budget each time > unless it's justified. > > Not to mention they're supporting a console which has at least a 5 year > lifespan with a fixed performance budget. > > > Nick wrote: > >> I am really shocked about this massive performance difference. I read > >> about this nowhere else, I had no idea this would happen. I am only > >> very thankful that I didn't bother upgrading to OB sdk. Does anyone > >> know if/when these performance issues will be resolved???????? > > > > Probably never. Next-gen games require next-gen hardware. You're not > > going to be able to run more recent games with your '386 computer and > > your GeForce2 graphics card. :) > > > > Seriously, game developers will keep pushing the top-end hardware just > > as far as it can go. If you don't keep upgrading your hardware every > > few years, you will be unable to run the latest and greatest games. > > > > -- > > Jeffrey "botman" Broome > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders