I'd say the dynamic shadows, and the new particle system are the causes.

/ScarT


On 25/04/2008, Maarten De Meyer <[EMAIL PROTECTED]> wrote:
>
> That reply only makes sense if the OB engine has some serious features
> added that require these performances. If you want the same functionality
> on a more modern engine, the performance should stay the same or increase,
> not decrease. I don't know what they added in the OB engine that justifies
> a performance drop ( didn't even know there was one ), I'm perfectly happy
> with my ep1 functionality & performance, just saying that you shouldn't
> take for granted that developers need a bigger hardware budget each time
> unless it's justified.
>
> Not to mention they're supporting a console which has at least a 5 year
> lifespan with a fixed performance budget.
>
> > Nick wrote:
> >> I am really shocked about this massive performance difference. I read
> >> about this nowhere else, I had no idea this would happen. I am only
> >> very thankful that I didn't bother upgrading to OB sdk. Does anyone
> >> know if/when these performance issues will be resolved????????
> >
> > Probably never.  Next-gen games require next-gen hardware.  You're not
> > going to be able to run more recent games with your '386 computer and
> > your GeForce2 graphics card.  :)
> >
> > Seriously, game developers will keep pushing the top-end hardware just
> > as far as it can go.  If you don't keep upgrading your hardware every
> > few years, you will be unable to run the latest and greatest games.
> >
> > --
> > Jeffrey "botman" Broome
> >
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> >
> >
>
>
>
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