That reply only makes sense if the OB engine has some serious features
added that require these performances. If you want the same functionality
on a more modern engine, the performance should stay the same or increase,
not decrease. I don't know what they added in the OB engine that justifies
a performance drop ( didn't even know there was one ), I'm perfectly happy
with my ep1 functionality & performance, just saying that you shouldn't
take for granted that developers need a bigger hardware budget each time
unless it's justified.

Not to mention they're supporting a console which has at least a 5 year
lifespan with a fixed performance budget.

> Nick wrote:
>> I am really shocked about this massive performance difference. I read
>> about this nowhere else, I had no idea this would happen. I am only
>> very thankful that I didn't bother upgrading to OB sdk. Does anyone
>> know if/when these performance issues will be resolved????????
>
> Probably never.  Next-gen games require next-gen hardware.  You're not
> going to be able to run more recent games with your '386 computer and
> your GeForce2 graphics card.  :)
>
> Seriously, game developers will keep pushing the top-end hardware just
> as far as it can go.  If you don't keep upgrading your hardware every
> few years, you will be unable to run the latest and greatest games.
>
> --
> Jeffrey "botman" Broome
>
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