I had already seen those but was confused as how to how to tie them
together. Right now I'm looking into making a new panel that uses bits from
vgui_video and vguiscreen. I can't say I'm too proficient at working in
Source, yet.

On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
<[email protected]>wrote:

> I made a thread about this a few weeks ago, you need to investigate
> vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting point
> too. Although getting the video playing is easy, getting it on a surface
> proved very difficult for me. When I get it working, I will post the code
> on
> the developer wiki.
>
> - Jonas
>
> ----- Original Message -----
> From: "Thomas K" <[email protected]>
> To: <[email protected]>
> Sent: Friday, March 06, 2009 10:06 PM
> Subject: [hlcoders] Vgui panel and bink videos
>
>
> > Hello,
> > I'm trying to work out how to use a vgui panel to play bink videos in the
> > world as if it were a tv or similar. This is my first real experience
> with
> > working in Source's code so I'm kinda lost as to how it ties together
> > in-game and when you place the entity in with Hammer and all that. I had
> > seen that Project Valkyrie had managed this but couldn't find much more
> in
> > how the whole process worked.
> > _______________________________________________
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> >
>
>
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