I had already seen those but was confused as how to how to tie them together. Right now I'm looking into making a new panel that uses bits from vgui_video and vguiscreen. I can't say I'm too proficient at working in Source, yet.
On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen <[email protected]>wrote: > I made a thread about this a few weeks ago, you need to investigate > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting point > too. Although getting the video playing is easy, getting it on a surface > proved very difficult for me. When I get it working, I will post the code > on > the developer wiki. > > - Jonas > > ----- Original Message ----- > From: "Thomas K" <[email protected]> > To: <[email protected]> > Sent: Friday, March 06, 2009 10:06 PM > Subject: [hlcoders] Vgui panel and bink videos > > > > Hello, > > I'm trying to work out how to use a vgui panel to play bink videos in the > > world as if it were a tv or similar. This is my first real experience > with > > working in Source's code so I'm kinda lost as to how it ties together > > in-game and when you place the entity in with Hammer and all that. I had > > seen that Project Valkyrie had managed this but couldn't find much more > in > > how the whole process worked. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

