If you wish to play a video fullscreen, you should just use the console command playmovie or whatever it's called. It's defined in vgui_video.cpp.
----- Original Message ----- From: "Corey Elizabeth Brennan" <[email protected]> To: "Discussion of Half-Life Programming" <[email protected]> Sent: Saturday, March 07, 2009 4:46 AM Subject: Re: [hlcoders] Vgui panel and bink videos > HLCoders, > > I'm making my Sourcemod using Source and Source Base SDK (the Half-Life > 2), > and some of those files (ibik.h, and what it needs in order to run, and/or > iavi.h and what it needs it needs to run) seem to be part of Orange Box > SDK. I'm probably seriously confused, but that's why I'm asking for help. > I cannot find these files that I seem to need to make proper cutscenes. > > Any help towards finding them or otherwise acquiring them is much > appreciated. Thanks! > > -Corey > > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]> wrote: > >> I had already seen those but was confused as how to how to tie them >> together. Right now I'm looking into making a new panel that uses bits >> from >> vgui_video and vguiscreen. I can't say I'm too proficient at working in >> Source, yet. >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen >> <[email protected]>wrote: >> >> > I made a thread about this a few weeks ago, you need to investigate >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting >> > point >> > too. Although getting the video playing is easy, getting it on a >> > surface >> > proved very difficult for me. When I get it working, I will post the >> > code >> > on >> > the developer wiki. >> > >> > - Jonas >> > >> > ----- Original Message ----- >> > From: "Thomas K" <[email protected]> >> > To: <[email protected]> >> > Sent: Friday, March 06, 2009 10:06 PM >> > Subject: [hlcoders] Vgui panel and bink videos >> > >> > >> > > Hello, >> > > I'm trying to work out how to use a vgui panel to play bink videos in >> the >> > > world as if it were a tv or similar. This is my first real experience >> > with >> > > working in Source's code so I'm kinda lost as to how it ties together >> > > in-game and when you place the entity in with Hammer and all that. I >> had >> > > seen that Project Valkyrie had managed this but couldn't find much >> > > more >> > in >> > > how the whole process worked. >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > > archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

