If you wish to play a video fullscreen, you should just use the console 
command playmovie or whatever it's called. It's defined in vgui_video.cpp.

----- Original Message ----- 
From: "Corey Elizabeth Brennan" <[email protected]>
To: "Discussion of Half-Life Programming" <[email protected]>
Sent: Saturday, March 07, 2009 4:46 AM
Subject: Re: [hlcoders] Vgui panel and bink videos


> HLCoders,
>
> I'm making my Sourcemod using Source and Source Base SDK (the Half-Life 
> 2),
> and some of those files (ibik.h, and what it needs in order to run, and/or
> iavi.h and what it needs it needs to run) seem to be part of Orange Box
> SDK.  I'm probably seriously confused, but that's why I'm asking for help.
> I cannot find these files that I seem to need to make proper cutscenes.
>
> Any help towards finding them or otherwise acquiring them is much
> appreciated.  Thanks!
>
> -Corey
>
> On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]> wrote:
>
>> I had already seen those but was confused as how to how to tie them
>> together. Right now I'm looking into making a new panel that uses bits 
>> from
>> vgui_video and vguiscreen. I can't say I'm too proficient at working in
>> Source, yet.
>>
>> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
>> <[email protected]>wrote:
>>
>> > I made a thread about this a few weeks ago, you need to investigate
>> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting 
>> > point
>> > too. Although getting the video playing is easy, getting it on a 
>> > surface
>> > proved very difficult for me. When I get it working, I will post the 
>> > code
>> > on
>> > the developer wiki.
>> >
>> > - Jonas
>> >
>> > ----- Original Message -----
>> > From: "Thomas K" <[email protected]>
>> > To: <[email protected]>
>> > Sent: Friday, March 06, 2009 10:06 PM
>> > Subject: [hlcoders] Vgui panel and bink videos
>> >
>> >
>> > > Hello,
>> > > I'm trying to work out how to use a vgui panel to play bink videos in
>> the
>> > > world as if it were a tv or similar. This is my first real experience
>> > with
>> > > working in Source's code so I'm kinda lost as to how it ties together
>> > > in-game and when you place the entity in with Hammer and all that. I
>> had
>> > > seen that Project Valkyrie had managed this but couldn't find much 
>> > > more
>> > in
>> > > how the whole process worked.
>> > > _______________________________________________
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>> > >
>> >
>> >
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>> >
>> >
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>>
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