HLCoders,

Thanks for your help.  I found that, for whatever reason, vgui_video stuff
is just not there, and the only ones I have been able to find online
reference ibik.h, which needs to have an implementation, either in a library
or a CPP file.

So, my question is now, what library do I need?  I'm pretty sure I won't be
able to find such a CPP file...

Thanks again for any help.

-Corey

On Sat, Mar 7, 2009 at 11:38 AM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> Also, you could just use the search function in your IDE and search for
> bink
> or bik or vgui_video or anything, that's usually how I begin my research -
> or find files. Poking through files is just too slow! :D
>
> ----- Original Message -----
> From: "Thomas K" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Saturday, March 07, 2009 4:02 PM
> Subject: Re: [hlcoders] Vgui panel and bink videos
>
>
> > playvideo_exitcommand, where you can have a command that executes at the
> > end
> > of the movie. Otherwise just playmovie.
> > For me ibik.h and iavi.h were under src\public\avi I'm sure you can find
> > it
> > on google from another mod project's subversion trunk.
> >
> >
> > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen
> > <[email protected]>wrote:
> >
> >> If you wish to play a video fullscreen, you should just use the console
> >> command playmovie or whatever it's called. It's defined in
> >> vgui_video.cpp.
> >>
> >> ----- Original Message -----
> >> From: "Corey Elizabeth Brennan" <[email protected]>
> >> To: "Discussion of Half-Life Programming"
> >> <[email protected]
> >> >
> >> Sent: Saturday, March 07, 2009 4:46 AM
> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> >>
> >>
> >> > HLCoders,
> >> >
> >> > I'm making my Sourcemod using Source and Source Base SDK (the
> Half-Life
> >> > 2),
> >> > and some of those files (ibik.h, and what it needs in order to run,
> >> and/or
> >> > iavi.h and what it needs it needs to run) seem to be part of Orange
> Box
> >> > SDK.  I'm probably seriously confused, but that's why I'm asking for
> >> help.
> >> > I cannot find these files that I seem to need to make proper
> cutscenes.
> >> >
> >> > Any help towards finding them or otherwise acquiring them is much
> >> > appreciated.  Thanks!
> >> >
> >> > -Corey
> >> >
> >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]> wrote:
> >> >
> >> >> I had already seen those but was confused as how to how to tie them
> >> >> together. Right now I'm looking into making a new panel that uses
> bits
> >> >> from
> >> >> vgui_video and vguiscreen. I can't say I'm too proficient at working
> >> >> in
> >> >> Source, yet.
> >> >>
> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
> >> >> <[email protected]>wrote:
> >> >>
> >> >> > I made a thread about this a few weeks ago, you need to investigate
> >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting
> >> >> > point
> >> >> > too. Although getting the video playing is easy, getting it on a
> >> >> > surface
> >> >> > proved very difficult for me. When I get it working, I will post
> the
> >> >> > code
> >> >> > on
> >> >> > the developer wiki.
> >> >> >
> >> >> > - Jonas
> >> >> >
> >> >> > ----- Original Message -----
> >> >> > From: "Thomas K" <[email protected]>
> >> >> > To: <[email protected]>
> >> >> > Sent: Friday, March 06, 2009 10:06 PM
> >> >> > Subject: [hlcoders] Vgui panel and bink videos
> >> >> >
> >> >> >
> >> >> > > Hello,
> >> >> > > I'm trying to work out how to use a vgui panel to play bink
> videos
> >> in
> >> >> the
> >> >> > > world as if it were a tv or similar. This is my first real
> >> experience
> >> >> > with
> >> >> > > working in Source's code so I'm kinda lost as to how it ties
> >> together
> >> >> > > in-game and when you place the entity in with Hammer and all
> that.
> >> >> > > I
> >> >> had
> >> >> > > seen that Project Valkyrie had managed this but couldn't find
> much
> >> >> > > more
> >> >> > in
> >> >> > > how the whole process worked.
> >> >> > > _______________________________________________
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> >> >> > >
> >> >> >
> >> >> >
> >> >> > _______________________________________________
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> >> >> > please visit:
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> >> >> >
> >> >> >
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> >> >>
> >> >>
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> >>
> >>
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