playvideo_exitcommand, where you can have a command that executes at the end
of the movie. Otherwise just playmovie.
For me ibik.h and iavi.h were under src\public\avi I'm sure you can find it
on google from another mod project's subversion trunk.


On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen
<[email protected]>wrote:

> If you wish to play a video fullscreen, you should just use the console
> command playmovie or whatever it's called. It's defined in vgui_video.cpp.
>
> ----- Original Message -----
> From: "Corey Elizabeth Brennan" <[email protected]>
> To: "Discussion of Half-Life Programming" <[email protected]
> >
> Sent: Saturday, March 07, 2009 4:46 AM
> Subject: Re: [hlcoders] Vgui panel and bink videos
>
>
> > HLCoders,
> >
> > I'm making my Sourcemod using Source and Source Base SDK (the Half-Life
> > 2),
> > and some of those files (ibik.h, and what it needs in order to run,
> and/or
> > iavi.h and what it needs it needs to run) seem to be part of Orange Box
> > SDK.  I'm probably seriously confused, but that's why I'm asking for
> help.
> > I cannot find these files that I seem to need to make proper cutscenes.
> >
> > Any help towards finding them or otherwise acquiring them is much
> > appreciated.  Thanks!
> >
> > -Corey
> >
> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]> wrote:
> >
> >> I had already seen those but was confused as how to how to tie them
> >> together. Right now I'm looking into making a new panel that uses bits
> >> from
> >> vgui_video and vguiscreen. I can't say I'm too proficient at working in
> >> Source, yet.
> >>
> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
> >> <[email protected]>wrote:
> >>
> >> > I made a thread about this a few weeks ago, you need to investigate
> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good starting
> >> > point
> >> > too. Although getting the video playing is easy, getting it on a
> >> > surface
> >> > proved very difficult for me. When I get it working, I will post the
> >> > code
> >> > on
> >> > the developer wiki.
> >> >
> >> > - Jonas
> >> >
> >> > ----- Original Message -----
> >> > From: "Thomas K" <[email protected]>
> >> > To: <[email protected]>
> >> > Sent: Friday, March 06, 2009 10:06 PM
> >> > Subject: [hlcoders] Vgui panel and bink videos
> >> >
> >> >
> >> > > Hello,
> >> > > I'm trying to work out how to use a vgui panel to play bink videos
> in
> >> the
> >> > > world as if it were a tv or similar. This is my first real
> experience
> >> > with
> >> > > working in Source's code so I'm kinda lost as to how it ties
> together
> >> > > in-game and when you place the entity in with Hammer and all that. I
> >> had
> >> > > seen that Project Valkyrie had managed this but couldn't find much
> >> > > more
> >> > in
> >> > > how the whole process worked.
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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