I haven't tested it, yet, but I think if you follow one of the fixes they
offer on that page you should be able to play on all of them. I don't
believe the OB SDK has a complete fix and was only patched up enough to
allow vgui_video. Again, I haven't tested this.

On Sat, Mar 7, 2009 at 8:26 PM, Corey Elizabeth Brennan <
[email protected]> wrote:

> And now, an excerpt from the wiki page at
> http://developer.valvesoftware.com/wiki/VGUI_Screen_Creation
>
> "VGUI screens do *not* work in HL2 or HL2:DM; they crash the game"
>
> Does this mean that mods based strictly on HL2:Ep1 are SOL, as far as VGUI
> screens are concerned?  Would a working solution involve switching all the
> code I have for my game to Orange Box?
>
> Please let me know what you think.
>
> -Corey
>
> On Sat, Mar 7, 2009 at 12:18 PM, Corey Elizabeth Brennan <
> [email protected]> wrote:
>
> > Ah, I wasn't using Orange Box.  That explains a lot.
> >
> > Well, I'll update you guys on my progress pretty soon.  Thanks a lot to
> > everyone who helped!
> >
> > -Corey
> >
> >
> > On Sat, Mar 7, 2009 at 11:53 AM, Jonas 'Sortie' Termansen <
> > [email protected]> wrote:
> >
> >> IBik.h is an engine interface - it's automatically part of your mod if
> >> you're using the Orange Box engine. vgui_video.cpp is a source file that
> >> should be shipped with your SDK that provides functions and classes that
> >> work with the engine interface. If you wish to test whether it's
> included
> >> or
> >> not, simply see if the playvideo and/or playvideo_exitcommand commands
> are
> >> available in the console, if they are, then the file is included in your
> >> build. If it isn't, then you need to either include it, or update your
> SDK
> >> to get the lastest source files.
> >>
> >> - Sortie
> >>
> >> ----- Original Message -----
> >> From: "Corey Elizabeth Brennan" <[email protected]>
> >> To: "Discussion of Half-Life Programming" <
> >> [email protected]>
> >> Sent: Saturday, March 07, 2009 8:49 PM
> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> >>
> >>
> >> > HLCoders,
> >> >
> >> > Thanks for your help.  I found that, for whatever reason, vgui_video
> >> stuff
> >> > is just not there, and the only ones I have been able to find online
> >> > reference ibik.h, which needs to have an implementation, either in a
> >> > library
> >> > or a CPP file.
> >> >
> >> > So, my question is now, what library do I need?  I'm pretty sure I
> won't
> >> > be
> >> > able to find such a CPP file...
> >> >
> >> > Thanks again for any help.
> >> >
> >> > -Corey
> >> >
> >> > On Sat, Mar 7, 2009 at 11:38 AM, Jonas 'Sortie' Termansen
> >> > <[email protected]
> >> >> wrote:
> >> >
> >> >> Also, you could just use the search function in your IDE and search
> for
> >> >> bink
> >> >> or bik or vgui_video or anything, that's usually how I begin my
> >> >> research -
> >> >> or find files. Poking through files is just too slow! :D
> >> >>
> >> >> ----- Original Message -----
> >> >> From: "Thomas K" <[email protected]>
> >> >> To: "Discussion of Half-Life Programming"
> >> >> <[email protected]
> >> >> >
> >> >> Sent: Saturday, March 07, 2009 4:02 PM
> >> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> >> >>
> >> >>
> >> >> > playvideo_exitcommand, where you can have a command that executes
> at
> >> >> > the
> >> >> > end
> >> >> > of the movie. Otherwise just playmovie.
> >> >> > For me ibik.h and iavi.h were under src\public\avi I'm sure you can
> >> >> > find
> >> >> > it
> >> >> > on google from another mod project's subversion trunk.
> >> >> >
> >> >> >
> >> >> > On Sat, Mar 7, 2009 at 7:03 AM, Jonas 'Sortie' Termansen
> >> >> > <[email protected]>wrote:
> >> >> >
> >> >> >> If you wish to play a video fullscreen, you should just use the
> >> >> >> console
> >> >> >> command playmovie or whatever it's called. It's defined in
> >> >> >> vgui_video.cpp.
> >> >> >>
> >> >> >> ----- Original Message -----
> >> >> >> From: "Corey Elizabeth Brennan" <[email protected]>
> >> >> >> To: "Discussion of Half-Life Programming"
> >> >> >> <[email protected]
> >> >> >> >
> >> >> >> Sent: Saturday, March 07, 2009 4:46 AM
> >> >> >> Subject: Re: [hlcoders] Vgui panel and bink videos
> >> >> >>
> >> >> >>
> >> >> >> > HLCoders,
> >> >> >> >
> >> >> >> > I'm making my Sourcemod using Source and Source Base SDK (the
> >> >> Half-Life
> >> >> >> > 2),
> >> >> >> > and some of those files (ibik.h, and what it needs in order to
> >> run,
> >> >> >> and/or
> >> >> >> > iavi.h and what it needs it needs to run) seem to be part of
> >> Orange
> >> >> Box
> >> >> >> > SDK.  I'm probably seriously confused, but that's why I'm asking
> >> for
> >> >> >> help.
> >> >> >> > I cannot find these files that I seem to need to make proper
> >> >> cutscenes.
> >> >> >> >
> >> >> >> > Any help towards finding them or otherwise acquiring them is
> much
> >> >> >> > appreciated.  Thanks!
> >> >> >> >
> >> >> >> > -Corey
> >> >> >> >
> >> >> >> > On Fri, Mar 6, 2009 at 6:12 PM, Thomas K <[email protected]>
> >> wrote:
> >> >> >> >
> >> >> >> >> I had already seen those but was confused as how to how to tie
> >> them
> >> >> >> >> together. Right now I'm looking into making a new panel that
> uses
> >> >> bits
> >> >> >> >> from
> >> >> >> >> vgui_video and vguiscreen. I can't say I'm too proficient at
> >> >> >> >> working
> >> >> >> >> in
> >> >> >> >> Source, yet.
> >> >> >> >>
> >> >> >> >> On Fri, Mar 6, 2009 at 7:54 PM, Jonas 'Sortie' Termansen
> >> >> >> >> <[email protected]>wrote:
> >> >> >> >>
> >> >> >> >> > I made a thread about this a few weeks ago, you need to
> >> >> >> >> > investigate
> >> >> >> >> > vgui_video.cpp and Vguiscreens.cpp. ibik.h would be a good
> >> >> >> >> > starting
> >> >> >> >> > point
> >> >> >> >> > too. Although getting the video playing is easy, getting it
> on
> >> a
> >> >> >> >> > surface
> >> >> >> >> > proved very difficult for me. When I get it working, I will
> >> post
> >> >> the
> >> >> >> >> > code
> >> >> >> >> > on
> >> >> >> >> > the developer wiki.
> >> >> >> >> >
> >> >> >> >> > - Jonas
> >> >> >> >> >
> >> >> >> >> > ----- Original Message -----
> >> >> >> >> > From: "Thomas K" <[email protected]>
> >> >> >> >> > To: <[email protected]>
> >> >> >> >> > Sent: Friday, March 06, 2009 10:06 PM
> >> >> >> >> > Subject: [hlcoders] Vgui panel and bink videos
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >> > > Hello,
> >> >> >> >> > > I'm trying to work out how to use a vgui panel to play bink
> >> >> videos
> >> >> >> in
> >> >> >> >> the
> >> >> >> >> > > world as if it were a tv or similar. This is my first real
> >> >> >> experience
> >> >> >> >> > with
> >> >> >> >> > > working in Source's code so I'm kinda lost as to how it
> ties
> >> >> >> together
> >> >> >> >> > > in-game and when you place the entity in with Hammer and
> all
> >> >> that.
> >> >> >> >> > > I
> >> >> >> >> had
> >> >> >> >> > > seen that Project Valkyrie had managed this but couldn't
> find
> >> >> much
> >> >> >> >> > > more
> >> >> >> >> > in
> >> >> >> >> > > how the whole process worked.
> >> >> >> >> > > _______________________________________________
> >> >> >> >> > > To unsubscribe, edit your list preferences, or view the
> list
> >> >> >> >> > > archives,
> >> >> >> >> > > please visit:
> >> >> >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> >> > >
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >> > _______________________________________________
> >> >> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> >> >> >> > archives,
> >> >> >> >> > please visit:
> >> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> >> >
> >> >> >> >> >
> >> >> >> >> _______________________________________________
> >> >> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives,
> >> >> >> >> please visit:
> >> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> >>
> >> >> >> >>
> >> >> >> > _______________________________________________
> >> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> >> >> > archives,
> >> >> >> > please visit:
> >> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >> >
> >> >> >>
> >> >> >>
> >> >> >> _______________________________________________
> >> >> >> To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> >> please visit:
> >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >>
> >> >> >>
> >> >> > _______________________________________________
> >> >> > To unsubscribe, edit your list preferences, or view the list
> >> archives,
> >> >> > please visit:
> >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >> >
> >> >>
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
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>
>
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