Agreed - "I think that despite the limitations, the engine is fantastic and
can be made to do a lot of
stuff, just look at GMod." As well as other great mods that are outside of
Valve's normal game type. For example, Eternal Silence is a Source engine
mod that contains outer space flying and dogfighting! I haven't really used
any of the other engines but would it be possible to create a flying game in
a different engine that is meant for FPS?

Disagreed - "Or, pay for an engine license. Or, wait for whatever Valve is
cooking up in their pipeline next for future versions of Source." Isn't a
license like 300,000$ or something? What individual can afford that? And I
don't think waiting for Valve is really ever a good solution.

On Thu, Jul 23, 2009 at 2:28 PM, Jorge Rodriguez <bs.v...@gmail.com> wrote:

> Valve's engine and toolset are perfect for what Valve does with it, and
> Valve has a lot of tools that they don't distribute to the community that
> make what they do easier. The limitations that exist are only because the
> engine is focused for doing one thing and doing it well, that being the
> kind
> of thing that Valve does with their games. Personally I think that despite
> the limitations, the engine is fantastic and can be made to do a lot of
> stuff, just look at GMod. It's a bit rough using a command line model
> compiler and SMD and whatnot, but nobody's holding your hand, you're free
> to
> use another toolset if you don't like what Valve has offered. Or, pay for
> an
> engine license. Or, wait for whatever Valve is cooking up in their pipeline
> next for future versions of Source.
>
> So quit whining!
>
> --
> Jorge "Vino" Rodriguez
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