Agreed - "I think that despite the limitations, the engine is fantastic and can be made to do a lot of stuff, just look at GMod." As well as other great mods that are outside of Valve's normal game type. For example, Eternal Silence is a Source engine mod that contains outer space flying and dogfighting! I haven't really used any of the other engines but would it be possible to create a flying game in a different engine that is meant for FPS?
Disagreed - "Or, pay for an engine license. Or, wait for whatever Valve is cooking up in their pipeline next for future versions of Source." Isn't a license like 300,000$ or something? What individual can afford that? And I don't think waiting for Valve is really ever a good solution. On Thu, Jul 23, 2009 at 2:28 PM, Jorge Rodriguez <bs.v...@gmail.com> wrote: > Valve's engine and toolset are perfect for what Valve does with it, and > Valve has a lot of tools that they don't distribute to the community that > make what they do easier. The limitations that exist are only because the > engine is focused for doing one thing and doing it well, that being the > kind > of thing that Valve does with their games. Personally I think that despite > the limitations, the engine is fantastic and can be made to do a lot of > stuff, just look at GMod. It's a bit rough using a command line model > compiler and SMD and whatnot, but nobody's holding your hand, you're free > to > use another toolset if you don't like what Valve has offered. Or, pay for > an > engine license. Or, wait for whatever Valve is cooking up in their pipeline > next for future versions of Source. > > So quit whining! > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders