Thanks for the response, but it doesn't seem to have any effect. On Thu, Sep 30, 2010 at 3:39 PM, Stephen Swires <stephen.swi...@gmail.com>wrote:
> sv_pausable 0, if the game is paused you need to type "pause" before > running > this command > > On Thu, Sep 30, 2010 at 7:18 PM, Martin Smith <marti...@gmail.com> wrote: > > > Hey list, > > > > By default, when the engine receives a toggleconsole command in a > > single-player game, the game is paused until the console is closed. I'd > > like > > to allow use of the dev console while a simulation continues running. Can > > anyone think of a way to prevent this from happening? > > > > I guess the alternative is intercepting the command, and trying to run > the > > console dialog from the Client DLL. > > > > Thanks! > > > > Martin > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Stephen Swires > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders