Still no luck, but thank you also for the feedback.

On Thu, Sep 30, 2010 at 4:39 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:

>  You can run unpause (or perhaps it's pause again, as a toggle) while
> inside the console. It's probably possible to bind a key that does both
> things at once.
>
>
> On 30/09/2010 7:18, Martin Smith wrote:
>
>> Hey list,
>>
>> By default, when the engine receives a toggleconsole command in a
>> single-player game, the game is paused until the console is closed. I'd
>> like
>> to allow use of the dev console while a simulation continues running. Can
>> anyone think of a way to prevent this from happening?
>>
>> I guess the alternative is intercepting the command, and trying to run the
>> console dialog from the Client DLL.
>>
>> Thanks!
>>
>> Martin
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