Still no luck, but thank you also for the feedback. On Thu, Sep 30, 2010 at 4:39 PM, Tom Edwards <t_edwa...@btinternet.com>wrote:
> You can run unpause (or perhaps it's pause again, as a toggle) while > inside the console. It's probably possible to bind a key that does both > things at once. > > > On 30/09/2010 7:18, Martin Smith wrote: > >> Hey list, >> >> By default, when the engine receives a toggleconsole command in a >> single-player game, the game is paused until the console is closed. I'd >> like >> to allow use of the dev console while a simulation continues running. Can >> anyone think of a way to prevent this from happening? >> >> I guess the alternative is intercepting the command, and trying to run the >> console dialog from the Client DLL. >> >> Thanks! >> >> Martin >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders