You can always build your code on the multilayer code base?

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Fri, 1/10/10, James Pizzurro <ja...@agentredproductions.com> wrote:

From: James Pizzurro <ja...@agentredproductions.com>
Subject: Re: [hlcoders] Prevent pause during open dev console?
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Received: Friday, 1 October, 2010, 7:10 AM

If I remember correctly, when the game is paused, at least one of the things
that happens is host_timescale is set to 0. I'm not sure what could be done
about this though because it is all probably handled in
the inaccessible parts of the engine.

On Thu, Sep 30, 2010 at 5:04 PM, Martin Smith <marti...@gmail.com> wrote:

> Still no luck, but thank you also for the feedback.
>
> On Thu, Sep 30, 2010 at 4:39 PM, Tom Edwards <t_edwa...@btinternet.com
> >wrote:
>
> >  You can run unpause (or perhaps it's pause again, as a toggle) while
> > inside the console. It's probably possible to bind a key that does both
> > things at once.
> >
> >
> > On 30/09/2010 7:18, Martin Smith wrote:
> >
> >> Hey list,
> >>
> >> By default, when the engine receives a toggleconsole command in a
> >> single-player game, the game is paused until the console is closed. I'd
> >> like
> >> to allow use of the dev console while a simulation continues running.
> Can
> >> anyone think of a way to prevent this from happening?
> >>
> >> I guess the alternative is intercepting the command, and trying to run
> the
> >> console dialog from the Client DLL.
> >>
> >> Thanks!
> >>
> >> Martin
> >> _______________________________________________
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> >>
> >>
> >>
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