So long as it's in singleplayer (maxplayers <2) whenever the console is visible it is forcibly paused, and there is absolutely no way around it as a mod. The only 2 solutions are to either a) accept that it pauses and move on or b) you -can- set maxplayers to 2 to make it multiplayer instead of singleplayer, however that will probably break the game's networking, and make it not smooth anymore.
tough choice? :) -Tony On Fri, Oct 1, 2010 at 9:16 AM, Adam "amckern" McKern <amck...@yahoo.com>wrote: > You can always build your code on the multilayer code base? > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On Fri, 1/10/10, James Pizzurro <ja...@agentredproductions.com> wrote: > > From: James Pizzurro <ja...@agentredproductions.com> > Subject: Re: [hlcoders] Prevent pause during open dev console? > To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com > > > Received: Friday, 1 October, 2010, 7:10 AM > > If I remember correctly, when the game is paused, at least one of the > things > that happens is host_timescale is set to 0. I'm not sure what could be done > about this though because it is all probably handled in > the inaccessible parts of the engine. > > On Thu, Sep 30, 2010 at 5:04 PM, Martin Smith <marti...@gmail.com> wrote: > > > Still no luck, but thank you also for the feedback. > > > > On Thu, Sep 30, 2010 at 4:39 PM, Tom Edwards <t_edwa...@btinternet.com > > >wrote: > > > > > You can run unpause (or perhaps it's pause again, as a toggle) while > > > inside the console. It's probably possible to bind a key that does both > > > things at once. > > > > > > > > > On 30/09/2010 7:18, Martin Smith wrote: > > > > > >> Hey list, > > >> > > >> By default, when the engine receives a toggleconsole command in a > > >> single-player game, the game is paused until the console is closed. > I'd > > >> like > > >> to allow use of the dev console while a simulation continues running. > > Can > > >> anyone think of a way to prevent this from happening? > > >> > > >> I guess the alternative is intercepting the command, and trying to run > > the > > >> console dialog from the Client DLL. > > >> > > >> Thanks! > > >> > > >> Martin > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -Tony _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders