You can run unpause (or perhaps it's pause again, as a toggle) while
inside the console. It's probably possible to bind a key that does both
things at once.
On 30/09/2010 7:18, Martin Smith wrote:
Hey list,
By default, when the engine receives a toggleconsole command in a
single-player game, the game is paused until the console is closed. I'd like
to allow use of the dev console while a simulation continues running. Can
anyone think of a way to prevent this from happening?
I guess the alternative is intercepting the command, and trying to run the
console dialog from the Client DLL.
Thanks!
Martin
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