I dunno, man. If you're still modding for this engine you've got to be a masochist.
--Bob On Thu, Oct 28, 2010 at 1:27 PM, Greg M. <g...@gregmourino.com> wrote: > I can relate. I've been using the Source SDK for the past year on a school > project, and there have been some incredibly frustrating moments. There > have > been times where the project had to be put on hold because tools suddenly > stopped working after an update. I had to come up with a slightly > ridiculous > workflow to make some of the older scripts and plugins jive with newer > setups. > > There have been good moments too, like when the load time for hammer was > suddenly dropped by a huge margin. And the release of their assets and rigs > from some of the "Meet The..." shorts. We are getting new tools and > features, and we haven't been forgotten. It's just that the sdk isn't the > *top* priority at the company. I think a lot of the angry news posts and > articles forget that. Their business is really to make games, not > user-friendly tools, and in the past couple years they have been really > busy. > > Like a lot of things, it goes both ways. The source engine is pretty fun, > and I love being able to do the things I can do on it. And man, it's been > one heck of a learning experience. But for my next project, I'm considering > switching platforms for the reason you mentioned: lots of time spent > getting > the tools working. It cuts into my ability to make progress sometimes, and > that spare time is precious enough as it is. > > -Greg > > > > > On Thu, Oct 28, 2010 at 3:14 PM, Tobias Kammersgaard < > tobias.kammersga...@gmail.com> wrote: > > > Mike Durand introduced himself as a new employee at Valve, that's hired > to > > focus on the Source SDK, and updating it. > > I quote "My full time job is to make sure that you have everything they > > need > > to build your games." > > > > Date: Tue, 25 Jul 2006 19:13:13 -0700 > > From: "Mike Durand" <mdur...@valvesoftware.com> > > To: <hlcoders@list.valvesoftware.com> > > Subject: [hlcoders] Upcoming SDK Release > > Reply-To: hlcoders@list.valvesoftware.com > > > > Given the recent traffic on the list, it seems like a good time to > > introduce myself to everyone here, and talk about what I do at Valve. > > > > I started work here in June and have been given the task of working > > directly with the MOD community. This means that my primary > > responsibilities are to package and release the SDK, make it easier to > > use, and work with MOD makers on problems that they can't solve with the > > help of other members of the community. > > > > My full time job is to make sure that you have everything they need to > > build your games. I'll be hanging out on this list, as well as the VDC, > > but you can also feel free to contact me directly with any questions you > > have at mdur...@valvesoftware.com. > > > > So now that the introduction is out of the way here's the part that you > > really care about: an SDK update is coming out very soon. Right now we > > are testing it in-house and getting ready for its beta release. It will > > be available later this week unless we encounter serious problems during > > testing. I'll let people know either way, whether it is going to be this > > week or next. Once I get all of the details together, I'll send the info > > on what is coming in this SDK release to this list. > > > > -Mike > > > > > > That's four years ago. It pretty much went down hill since the Orange Box > > code was released. I remember in 2003 when Gabe Newell promoted Steam in > > several different interviews, saying how Steam would make publishing > > updates > > to the end user way easier for them, yes its easier for them, but over > the > > years its just getting harder and harder for us working with the Source > > SDK. > > > > I see a lot of people ditching the Source Engine over the UDK, and I'm > > starting to see why. I'm a big fan of Valve games, and I've defended the > > Source SDK and the Source engine many times. > > > > I didn't really recognize too much in the articles that's popped up > lately, > > such as these, and honestly I was a little offended. > > > > http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/ > > > > > http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/ > > > > Yeah we're getting the SDK for free, and the tools are great to work > with. > > Except for one little thing. Most of them don't work properly. I love how > > they're still using command line apps, so e.g. I can call my compile > > scripts > > directly from context menus. > > > > What I really miss is not having to spend 10 minutes on making the SDK or > > tools run before I can actually test whatever I've changed or made. > > > > I'm setting the bar low, and not expecting any response from anyone at > > Valve, that way I won't be more disappointed. > > > > I guess I just needed to get it off my chest. > > > > > > I hope to hear from other people on this list, that feels the same way, > or > > want to share their opinion on this matter. For those that find it > annoying > > to receive these kind of messages, feel free to mute the conversation. > > > > - ScarT > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders