I dunno, man. If you're still modding for this engine you've got to be a
masochist.

--Bob




On Thu, Oct 28, 2010 at 1:27 PM, Greg M. <g...@gregmourino.com> wrote:

> I can relate. I've been using the Source SDK for the past year on a school
> project, and there have been some incredibly frustrating moments. There
> have
> been times where the project had to be put on hold because tools suddenly
> stopped working after an update. I had to come up with a slightly
> ridiculous
> workflow to make some of the older scripts and plugins jive with newer
> setups.
>
> There have been good moments too, like when the load time for hammer was
> suddenly dropped by a huge margin. And the release of their assets and rigs
> from some of the "Meet The..." shorts. We are getting new tools and
> features, and we haven't been forgotten. It's just that the sdk isn't the
> *top* priority at the company. I think a lot of the angry news posts and
> articles forget that. Their business is really to make games, not
> user-friendly tools, and in the past couple years they have been really
> busy.
>
> Like a lot of things, it goes both ways. The source engine is pretty fun,
> and I love being able to do the things I can do on it. And man, it's been
> one heck of a learning experience. But for my next project, I'm considering
> switching platforms for the reason you mentioned: lots of time spent
> getting
> the tools working. It cuts into my ability to make progress sometimes, and
> that spare time is precious enough as it is.
>
> -Greg
>
>
>
>
> On Thu, Oct 28, 2010 at 3:14 PM, Tobias Kammersgaard <
> tobias.kammersga...@gmail.com> wrote:
>
> > Mike Durand introduced himself as a new employee at Valve, that's hired
> to
> > focus on the Source SDK, and updating it.
> > I quote "My full time job is to make sure that you have everything they
> > need
> > to build your games."
> >
> > Date: Tue, 25 Jul 2006 19:13:13 -0700
> > From: "Mike Durand" <mdur...@valvesoftware.com>
> > To: <hlcoders@list.valvesoftware.com>
> > Subject: [hlcoders] Upcoming SDK Release
> > Reply-To: hlcoders@list.valvesoftware.com
> >
> > Given the recent traffic on the list, it seems like a good time to
> > introduce myself to everyone here, and talk about what I do at Valve.
> >
> > I started work here in June and have been given the task of working
> > directly with the MOD community. This means that my primary
> > responsibilities are to package and release the SDK, make it easier to
> > use, and work with MOD makers on problems that they can't solve with the
> > help of other members of the community.
> >
> > My full time job is to make sure that you have everything they need to
> > build your games. I'll be hanging out on this list, as well as the VDC,
> > but you can also feel free to contact me directly with any questions you
> > have at mdur...@valvesoftware.com.
> >
> > So now that the introduction is out of the way here's the part that you
> > really care about: an SDK update is coming out very soon. Right now we
> > are testing it in-house and getting ready for its beta release. It will
> > be available later this week unless we encounter serious problems during
> > testing. I'll let people know either way, whether it is going to be this
> > week or next. Once I get all of the details together, I'll send the info
> > on what is coming in this SDK release to this list.
> >
> > -Mike
> >
> >
> > That's four years ago. It pretty much went down hill since the Orange Box
> > code was released. I remember in 2003 when Gabe Newell promoted Steam in
> > several different interviews, saying how Steam would make publishing
> > updates
> > to the end user way easier for them, yes its easier for them, but over
> the
> > years its just getting harder and harder for us working with the Source
> > SDK.
> >
> > I see a lot of people ditching the Source Engine over the UDK, and I'm
> > starting to see why. I'm a big fan of Valve games, and I've defended the
> > Source SDK and the Source engine many times.
> >
> > I didn't really recognize too much in the articles that's popped up
> lately,
> > such as these, and honestly I was a little offended.
> >
> > http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/
> >
> >
> http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/
> >
> > Yeah we're getting the SDK for free, and the tools are great to work
> with.
> > Except for one little thing. Most of them don't work properly. I love how
> > they're still using command line apps, so e.g. I can call my compile
> > scripts
> > directly from context menus.
> >
> > What I really miss is not having to spend 10 minutes on making the SDK or
> > tools run before I can actually test whatever I've changed or made.
> >
> > I'm setting the bar low, and not expecting any response from anyone at
> > Valve, that way I won't be more disappointed.
> >
> > I guess I just needed to get it off my chest.
> >
> >
> > I hope to hear from other people on this list, that feels the same way,
> or
> > want to share their opinion on this matter. For those that find it
> annoying
> > to receive these kind of messages, feel free to mute the conversation.
> >
> > - ScarT
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
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>
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