I was going to say the same thing.  Their add doesn't mention
performance just compatibility.  It also says playing games not serving
them.

Jason

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Wednesday, February 21, 2007 9:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voice causes high ping


--
[ Picked text/plain from multipart/alternative ]
Yes it allows you to run games from another OS...at a loss of
performance.


On 2/21/07, Jason <[EMAIL PROTECTED]> wrote:
>
>
> http://www.transgaming.com/index.php?module=ContentExpress&func=displa
> y&ceid=2&meid=-1
>
> Nough said ;)
>
> Jason
>
> Adam Sando wrote:
> > I've been in Virtualisation Roadmap workshops with Microsoft and
> > VMWare
> recently, and have touted figures of approx 10-20% Host OS overhead
> for Virtual Server 2005 R2 running 1+ vm's; and 8-10% Host OS overhead

> for Vi3.
> >
> > Both companies have stated that 1 physical will always be more
> > powerful
> than a host + 1 vm (comparing like-for-like hardware specs).
> >
> > Some of our engineers recently did a test of 1 physical 4-way
> > dual-core
> 8216 w/32GB RAM (local SAS disks) running Win2k3-x86, versus the same
> hardware (EVA connected) running Win2k3-x64 with Virtual Server 2k5,
> and a bunch of vm's running the same config as the other physical.
> Well, the vm's performed horribly, even with the other physical
> running a 32-bit OS.
> >
> > Virtualisation/emulation will only solve compatibility issues, not
> performance... You're deluded to think you can get extra performance
> out of a VM when the host has to do all that work anyway.
> >
> > Regards,
> > Adam
> >
> > -----Original Message-----
> > From: "Jason O. Washburn" <[EMAIL PROTECTED]>
> > To: "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>
> > Sent: 21-Feb-07 19:40
> > Subject: RE: [hlds] Voice causes high ping
> >
> > Amen Brother:-)
> >
> > Jason
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick
> > Sent: Wednesday, February 21, 2007 2:48 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] Voice causes high ping
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Emulated environments are slower.
> >
> > The reason; Almost any significant work done inside the emulator has

> > to be translated into the host OS's API and then run by the host OS
> > before it can be completed, thus adding extra steps into the
> > execution process. This includes everything from thread creation and

> > memory allocation through to Disk and Network IO. If you add into
> > that the fact that instead of processing the needs of one OS a
> > machine running an emulated system is processing the needs of two
> > (the host and the emulated OS), there is no way that emulation will
> > increase performance over dedicated machine of the same
> > specification.I've done a lot of work with virtualisation and
> > emulation and I have yet to see an emulated system run faster on the

> > same hardware than it would do if running natively and that includes

> > experience of VMWare, Bochs, Wine, Xen, and Parallels. The ONLY
> > advantage I've seen to virtualization is a reduction in the need for

> > hardware to service a dynamic need such as QA testing where you
> > don't want 10 machines each with their own environment when 9 won't
> > be used most of the time, having 1 machine with 10 emulated machines

> > where you can swap saves real cash.
> >
> > It doesn't matter if the emulated machine needs to "load all the sub

> > protocols and such", the host OS most will have had to already load
> > them in order to offer support. > -----Original Message-----> From:
> > [EMAIL PROTECTED]>
> > [mailto:[EMAIL PROTECTED] On Behalf Of Jason> Sent:

> > Tuesday, February 20, 2007 5:01 PM> To: hlds@list.valvesoftware.com>
> > Subject: Re: [hlds] Voice causes high ping> > > Negative. If
> > anything, the emulation increases performance due to the> fact that
> > it doesn't load all the sub protocols and such. It uses less> memory

> > then explorer and runs more smoothly.> > Jason> > Jason O. Washburn
> > wrote:> > I would think it was the emulation also.> >> > Jason> >> >

> > -----Original
> > Message-----> > From: [EMAIL PROTECTED]> >
> > [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass>
> > >
> > Sent: Tuesday, February 20, 2007 9:59 AM> > To:
> > hlds@list.valvesoftware.com> > Subject: Re: [hlds] Voice causes high
> > ping> >> >> > Ummm, the emulation maybe causing issues. Try running
> > ping> >> >> > it
> > in Windows> > native.> >> > Jason wrote:> >> >> I'm running a 6600
> > gt with an amd althalon 64 in ubuntu 64 emulating> >> windows xp
> > x64. 1 gig of ram. Its certainly poweful enough to run tfc> > >> as
> > if it was a joke. I'll try messing with the update rate and cmd> >>
> > rate> >>> >> [GS]Admin wrote:> >>> >>> ----- Original Message ----->

> > >>> From: "chad" <[EMAIL PROTECTED]>> >>> To:
> > <hlds@list.valvesoftware.com>> >>> Sent: Monday, February 19, 2007
> > 7:45 PM> >>> Subject: Re: [hlds] Voice causes high ping> >>>> >>>>
> > >>>> >>>> WOW, can you host stuff?> >>>>> >>>> Jason wrote:> >>>>>
> > >>>>> My ISP just upgraded...I'm running a cable line to the house
> > but> >>>>> fiber elsewhere. I pay for the greater upload speeds
> > above 2.5> >>>>> megabits.> >>>>>> >>>>> Jason> >>>>>> >>> He "can"
> > host stuff but with a residental connection it wouldn't be> >>> too
> > great of pings times for people "outside" the network.But would> >>>

> > probably work ok for a website with not alot of traffic.But most>
> > >>> isp's like mine in their TOS say that its against the rules to
> > host> >>> anything from your home connection.> >>>> >>> Now back to
> > the topic.If tracert's and perfmon are showing good> >>> maybe> >>>>

> > >> >> >>> it has something todo with your rates.Try turning down
> > your> >>> rate,cl_updaterate,cl_cmdrate and your backup rate.Try
something> >>>> >
> > along> >> >>> the> >>> lines of 9999,60,40 and see if it still does
> > it.If it does or> >>> doesn't adjust accordingly.> >>>> >>> Also
> > have you tried messing with your audio stuff in cs?Not knowing> >>>
> > what hardware you have kinda makes this fishing in an ocean for the>

> > >>> lockness monster.BUT if you have built on board audio I do know
> > at> >>> times it can do this if your cpu is overloaded.Say
> > HLSW,STEAM and a> >>> messenger running on a 1.3 thunderbird with
> > built on audio has> >>> caused the same issues in the past> >>> with

> > me.If you have an x-fi card or something to that sort try> >>>
> > updating the> >>> drivers to the newest latest and greatest. And one

> > last thing, if> its> >>> x64 XP> >>> or Vista I know alot of people
> > have been having sound "issues"> >>>
> > especially> >>> with older games or hardware that's only 50%(beta
> > drivers) supported> >>> as of> >>> late.> >>>> >>> I'll search
> > around some and see if anyone else may be having these> >>> issues.I

> > know last night I was having major issue with gernades> >>> blowing
> > up and my computer would lag to all high hell,and found out> >>> my
> > hard drive after a FS 2004 mesh install was fragmented to high> >>>
> > hell.After the defrag all> >>>> > way> >> >>> well> >>> again and I
> > knew that cs 1.6 wouldn't stress out an fx-60, 2 gigs or> > >>> ram
> > and an audigy 2 zs.....Anywho hope I may have given you> >>>
> > something else to look> >>> into.> >>>> >>> -BeNt-> >>>
> > http://www.gorillazsouth.com> >>>> >>>> >>>>
> >
> >>>> _______________________________________________> >>> To
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> > >>>>
> >
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