I am Downloading Dlls :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting -
Administrator
Sent: Tuesday, September 18, 2007 12:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 Content Available

Server files are out.

Jason F
[EMAIL PROTECTED]

----- Original Message -----
From: "Mike Durand" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Sunday, September 16, 2007 6:21 PM
Subject: RE: [hlds] Team Fortress 2 Content Available


> The most significant fact here is that there have been interface changes
> so it is probable that many server plug-ins that work with CSS, DoD, and
> HL2MP will not work with the Orange Box engine. Once the beta is out the
> door and the initial fires are put out I will make the specific
> interface changes available on http://developer.valvesoftware.com so
> that when the new SDK comes out the mod/plugin community can quickly
> make Orange Box-compatible server plugins.
>
> -Mike
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde
> Sent: Sunday, September 16, 2007 10:53 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 Content Available
>
> --
> [ Picked text/plain from multipart/alternative ]
> Can you elaborate on what some of the core differences are between the
> two
> engines?
>
> -tsuehpsyde
> SourceKills.com
>
> On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote:
>>
>> Yes, the TF (Orange Box) engine is not compatible with the one that is
>> presently used for CSS, DoDS, and HL2MP. That is why we are
> segregating
>> it into the the 'orangebox' directory under the root. In the coming
>> months the other games will be moved to the Orange Box engine and
> their
>> binaries will move under the 'orangebox' directory once this move is
>> done. The content does not need to move to the 'orangebox' when the
>> binaries for the games move and we hope that this represents some
> value
>> for server admins since you will not need to download redundant
> content
>> files into two different directory structures in order to support two
>> different engine versions.
>>
>> Our hope is that this new directory structure will help avoid
>> disruptions to existing dedicated servers for other mods and products
>> when we make significant changes to the Source engine like the ones
>> needed for TF and the other Orange Box games. We also hope that it
> makes
>> updating your servers more convenient and less bandwidth intensive as
> we
>> update our games for newer engine versions.
>>
>> I hope this has made it more clear, but if not please let me know.
>>
>> -Thanks,
>> Mike
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Steven
> Hartland
>> Sent: Sunday, September 16, 2007 4:27 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Team Fortress 2 Content Available
>>
>> Can you expand on this please Mike are you going to be running
> different
>> exe etc so this is not just a mod of the current source engine like
>> cstrike
>> or dod?
>>
>> If this is the case we us GSP's will need to treat it as a totally new
>> game and not just a simple mod is why I ask.
>>
>>     Regards
>>     Steve
>>
>> ----- Original Message -----
>> From: "Mike Durand" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Sent: Saturday, September 15, 2007 5:30 AM
>> Subject: RE: [hlds] Team Fortress 2 Content Available
>>
>>
>> > The reason for this is that we want to be able to support different
>> > generations of the source engine in one hlds installation. So
> Ep1-era
>> > games will remain off of the root directory but all OrangeBox-era
>> games
>> > will be under the 'orangebox' directory. Goldsrc games will still
> need
>> > to be in a separate directory structure, however.
>>
>>
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> --
>
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