I am Downloading Dlls :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vetwebhosting - Administrator Sent: Tuesday, September 18, 2007 12:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Content Available
Server files are out. Jason F [EMAIL PROTECTED] ----- Original Message ----- From: "Mike Durand" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Sunday, September 16, 2007 6:21 PM Subject: RE: [hlds] Team Fortress 2 Content Available > The most significant fact here is that there have been interface changes > so it is probable that many server plug-ins that work with CSS, DoD, and > HL2MP will not work with the Orange Box engine. Once the beta is out the > door and the initial fires are put out I will make the specific > interface changes available on http://developer.valvesoftware.com so > that when the new SDK comes out the mod/plugin community can quickly > make Orange Box-compatible server plugins. > > -Mike > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of tsuehpsyde > Sent: Sunday, September 16, 2007 10:53 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Available > > -- > [ Picked text/plain from multipart/alternative ] > Can you elaborate on what some of the core differences are between the > two > engines? > > -tsuehpsyde > SourceKills.com > > On 9/16/07, Mike Durand <[EMAIL PROTECTED]> wrote: >> >> Yes, the TF (Orange Box) engine is not compatible with the one that is >> presently used for CSS, DoDS, and HL2MP. That is why we are > segregating >> it into the the 'orangebox' directory under the root. In the coming >> months the other games will be moved to the Orange Box engine and > their >> binaries will move under the 'orangebox' directory once this move is >> done. The content does not need to move to the 'orangebox' when the >> binaries for the games move and we hope that this represents some > value >> for server admins since you will not need to download redundant > content >> files into two different directory structures in order to support two >> different engine versions. >> >> Our hope is that this new directory structure will help avoid >> disruptions to existing dedicated servers for other mods and products >> when we make significant changes to the Source engine like the ones >> needed for TF and the other Orange Box games. We also hope that it > makes >> updating your servers more convenient and less bandwidth intensive as > we >> update our games for newer engine versions. >> >> I hope this has made it more clear, but if not please let me know. >> >> -Thanks, >> Mike >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Steven > Hartland >> Sent: Sunday, September 16, 2007 4:27 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] Team Fortress 2 Content Available >> >> Can you expand on this please Mike are you going to be running > different >> exe etc so this is not just a mod of the current source engine like >> cstrike >> or dod? >> >> If this is the case we us GSP's will need to treat it as a totally new >> game and not just a simple mod is why I ask. >> >> Regards >> Steve >> >> ----- Original Message ----- >> From: "Mike Durand" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Sent: Saturday, September 15, 2007 5:30 AM >> Subject: RE: [hlds] Team Fortress 2 Content Available >> >> >> > The reason for this is that we want to be able to support different >> > generations of the source engine in one hlds installation. So > Ep1-era >> > games will remain off of the root directory but all OrangeBox-era >> games >> > will be under the 'orangebox' directory. Goldsrc games will still > need >> > to be in a separate directory structure, however. >> >> >> ================================================ >> This e.mail is private and confidential between Multiplay (UK) Ltd. > and >> the person or entity to whom it is addressed. In the event of >> misdirection, the recipient is prohibited from using, copying, > printing >> or otherwise disseminating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission >> please telephone +44 845 868 1337 >> or return the E.mail to [EMAIL PROTECTED] >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds