I might've spoken a bit too soon on this - the servers do still get up into the high nineties CPU usage and stay there for a while - it seems like after they've been running for a while their overall CPU usage drifted back up to about the same as before the patch. This might be the first ever case of "CPU Leaks" :-/ The server also still incurs minor memory leaks, which seem to be about the same since before the patch.
I run two 32x linux servers that are nearly always full and occasionally empty out at night. Here are some pretty graphs: http://www.nephyrin.net/NemuCPU.png Shows Load Average. On thursday it was lower despite both servers being full (???). The big spike today is the patch. The servers were both *instantly full* after the patch (among the first online) and have been *constantly full* since, yet the CPU usage over the past three hours has drifted up to pre-patch levels... http://nephyrin.net/NemuMem.png Memory Usage over a longer period - note that i went from one to two servers on tuesday, so the memory leaks have actually remained about the same as before. If anyone from Valve wants a login to my stats system let me know. It has tons and tons of pretty graphs dating to back when the server started. - Neph On Fri, May 2, 2008 at 5:00 PM, Nephyrin Zey <[EMAIL PROTECTED]> wrote: > Two patches ago levels == how it ran on the patch before the patch > before goldrush. Both the patch before goldrush and the goldrush patch > hurt performance, and its now at levels similar to prior to both of > those. > > Still a bit higher than it was when i first started hosting servers, > and higher than it should be, but better. > > - Neph > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds