Erik has already explained what valve is doing and why they are doing it.
They are not changing it because you don't like matchmaking. This is not a
list to whine about you losing faith in a company. Feel free to make a
comment on what they are trying to do at the moment, but people are not here
to listen to whining.

On Wed, Nov 12, 2008 at 3:43 PM, Timothy L Havener <
[EMAIL PROTECTED]> wrote:

> Fine.  You want constructive criticism?  Here it is.  Keep it simple.
> Stop trying to reinvent the wheel.  Give us  a simple single tabbed
> server browser with a filter system and stop with this console copycat
> garbage.  I am a PC gamer for a reason.  If I wanted an xbox I would go
> out out and buy one.
>
>
> Erik Johnson wrote:
> > For these lists to be useful, both to admins and us, these kinds of
> threads need to stop. If you want to get super angry in e-mail, people
> should send it directly to me and not to a list with over a thousand e-mail
> addresses on it.
> >
> > Criticism is completely OK on this list as long as it is constructive,
> which 90% of it has been. Grandstanding and talking about how much you hate
> Valve is not really useful to anyone.
> >
> > I'm going to try the 1 strike and you're out policy for a while on the
> list and see how that goes. If people are really upset about something and
> want to shoot me an e-mail, that is OK and won't get you banned.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Timothy L Havener
> > Sent: Wednesday, November 12, 2008 11:04 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Status
> >
> > I overreact when I'm frustrated...as I am with Valve.  I love their
> > games but I am getting really tired of hosting servers for their games
> > when they are continually twisting my arm as an admin to accept things
> > which make it harder to build a community around those same games.  It
> > just feels like they have forgotten what got them where they are.
> >
> > Leonard L. Church wrote:
> >
> >> So why are you still on this list? Give up already.
> >>
> >> Timothy L Havener wrote:
> >>
> >>
> >>> I had that hope after the custom tab debacle. I now no longer hold onto
> >>> it. I give up on Valve.
> >>>
> >>> [ЯтR] The-/<iller wrote:
> >>>
> >>>
> >>>> Hopefully its only nibbling in ignorance, as we are they're bread and
> >>>> butter, and hopefully it will be balanced in the end, keep console as
> >>>> console and PC above it all.
> >>>>
> >>>> Timothy L Havener wrote:
> >>>>
> >>>>
> >>>>
> >>>>> Where once Valve was an innovator in the way we play online games
> they
> >>>>> have no become a force of complete destruction to the way we play PC
> >>>>> games.  By reverting to a console style server browser they have
> >>>>> devolved their game into an Idoit's Guide to Online Gaming.  This is
> >>>>> just another move on the chess board to marginalize server admins and
> >>>>> take complete control of the gaming experience.  Anyone who doesn't
> see
> >>>>> that is blind.  I had a little respect for them left after TF2 and it
> is
> >>>>> now gone. Keep pissing off admins, Valve, its always good to bite the
> >>>>> hand that feeds you.  I'm sure those uneducated gamers out there that
> >>>>> you are catering to will step up to the plate when all of us are
> gone.
> >>>>> Good luck with that.
> >>>>>
> >>>>>
> >>>>>
> >>>>> Dj Satane wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Let me get something straight, Erik wrote: " When a player or two
> leaves
> >>>>>> Left 4 Dead the game suffers quite a bit, and we were worried that
> the
> >>>>>> server browser model wasn't the right one for this game."
> >>>>>>
> >>>>>> Erik, you don't explain the matchmaking how it solves the problem
> you
> >>>>>> are talking about. How does "console style" matchmaking solves the
> problem
> >>>>>> of people leaving a left 4 dead game? How does server browser
> supposedly
> >>>>>> does not solve this problem?
> >>>>>>
> >>>>>> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <
> [EMAIL PROTECTED]>wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> First off, thanks to everyone for running servers for the demo. We
> knew
> >>>>>>> going into the release that we were going to need to figure out
> some ways to
> >>>>>>> make it worth it for server administrators, and now we have a ton
> of
> >>>>>>> feedback to work with.
> >>>>>>>
> >>>>>>> Right now we're looking at ways that server administrators can both
> build a
> >>>>>>> community around their game server (by subscribing to matchmaking)
> as well
> >>>>>>> as service their group of "regulars" that play on their server.
> Hooking game
> >>>>>>> servers into Steam Community is going to be our first step, and
> we're
> >>>>>>> working on that now.
> >>>>>>>
> >>>>>>> There is a key difference between Left 4 Dead and games like
> Counter-Strike
> >>>>>>> and Team Fortress in terms of matchmaking that we wanted to solve,
> and
> >>>>>>> didn't think the server browser could accomplish. In CS and TF2,
> you can
> >>>>>>> have 2 or 3 players leave in the middle of a game, have their slots
> filled
> >>>>>>> by new people, and everyone else's experience doesn't completely
> suffer.
> >>>>>>> When a player or two leaves Left 4 Dead the game suffers quite a
> bit, and we
> >>>>>>> were worried that the server browser model wasn't the right one for
> this
> >>>>>>> game. In hindsight, there are a number of cases where the server
> browser
> >>>>>>> does a better job than the new matchmaking system does, so it is
> highly
> >>>>>>> likely that we'll be adding it back in soon. It isn't trivially
> easy to turn
> >>>>>>> back on, but there is overlap between it and the Steam Community
> work we'd
> >>>>>>> like to do.
> >>>>>>>
> >>>>>>> Right now we're working toward getting that release out within a
> week or
> >>>>>>> so.
> >>>>>>>
> >>>>>>> There are a number of Valve employees reading all of the posts on
> this
> >>>>>>> list, and while we can't reply to every question that comes across,
> the
> >>>>>>> discussions here are ones we reference commonly when talking about
> what to
> >>>>>>> do next internally.
> >>>>>>>
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>>>>> please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> _______________________________________________
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> please visit:
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>
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