So i cant have a server that lets pubbers on and lets me connect using
search_key

On Mon, Mar 16, 2009 at 2:12 PM, CmptrWz <cmpt...@bstcon.com> wrote:

> sv_search_key restricts lobbies from connecting unless the lobby leader has
> it set.
>
> Those leaders who have not edited their config files or manually run the
> command through their developer console won't connect to a server with a
> differing search key. Likewise, those lobbies with a leader having one set
> won't connect to a server WITHOUT a search key.
>
> I use it to keep my modded servers from being connected to by random
> lobbies.
>
> It does NOT affect people joining random games in progress, from what I can
> tell, though. I could be wrong, but that is the impression I have gotten.
>
> It also won't prevent people from joining with steam groups or the server
> browser.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
> Sent: Monday, March 16, 2009 9:55 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] L4D Client Update
>
>
> Sorry if this sounds incredibly stupid, but does sv_search_key actually
> restrict cleints from connecting who don't have the proper sv_search_key on
> their end? All of my servers have been dead since friday. I removed
> sv_search_key, rebooted the server, and it's been full for the last 2
> hours.
> I was always under the assumption that sv_search_key didn't restrict
> pubbers.
>
> Thank you,
> Alec Sanger
> www.stompfest.com
>
>
>
> > Date: Mon, 16 Mar 2009 00:42:40 -0500
> > From: inflatablesoulm...@brothersofchaos.com
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] L4D Client Update
> >
> > Actually, you just sparked in my mind another reason that the lobby
> > server browser would be a good idea.  Private L4D servers that are
> > passworded.  Right now, I'm not really sure how you can even connect to
> > a L4D server that has sv_password set.  If you had the server browser
> > working like it does in TF2, when you double-click on the server, it
> > pops up a dialog box to type the password in.  So, when the lobby leader
> > chooses the private server to connect to, do the same thing.  Not only
> > would this guarantee that your server is available, but it would also be
> > welcomed by GSPs and players alike, because the GSPs would be able to
> > sell private L4D servers, and the players would have a less-costly
> > alternative to a public server (generally GSPs sell private servers at a
> > discount because the private servers aren't full eating bandwidth and
> > CPU resources all the time).  Also, only the lobby leader should need to
> > know the password, because they are the one picking the server to play
> on.
> >
> >
> > StevoTVR wrote:
> > > That would be awesome if the GUI let you pick the server from a list
> and
>
> > > skip all the searching. The cheat command ms_force_dedicated_server
> lets
>
> > > you do this and I've had to use that since the las update messed up
> > > sv_search_key for us, but most users don't know about that. The system
> > > you suggested would be perfect for us, and probably most other
> > > communities with private L4D servers.
> > >
> >
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