What game by valve has focused on small groups of players in groups of 4 or
8 that would require many servers. Valve hosting servers seems to just be a
natural progression of how the game works. All of valves other games work
with 16 or more players.

On Sun, Mar 15, 2009 at 7:41 PM, Aaron Rapp <r...@iz3d.com> wrote:

> Richard,
>
> Let me ask you. What game, from Valve, has been run without the need of
> server admins? I'm not sure I can name any.
>
> Then...all of a sudden, when a game developed by Valve, but published by
> EA....now they have their own servers?
>
> It definitely doesn't sound like something Valve would have come up with.
> There is no hard evidence that shows that EA is a part of these
> shenanigans,
> but...let's look at it with common sense. EA is the publisher, and now
> there
> is no need for server admins.
>
> 2+2=4
>
> Aaron Rapp
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
> Sent: Sunday, March 15, 2009 3:38 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] L4D Client Update
>
> gameadmin,
>
> I disagree.  I can't tell you how many times I started a Lobby, filled it,
> let the Lobby being a server search, then ended up on some random, modified
> server.  I could probably count on one hand the number of times I played on
> an official Valve server before this recent change.
>
> Now I'm not trying to bash every Left 4 Dead server out there, because I
> ended up on  more good ones than bad ones.  But I know for a fact that
> official servers were not the default choice of the Lobby system.  Not even
> from day one.  On release day, as soon as the issues with Windows Left 4
> Dead servers were corrected, I fired up two of them and they stayed packed
> for a few days straight.
>
> I believe that before this change, the option of "Best Available Dedicated"
> was the default(and only) setting.  In this case, you may still end up on a
> Valve server, but definitely no guarantees.  This is what I experienced
> throughout all of my Left 4 Dead playtime.
>
> Robert,
>
> I see your point and can definitely attest to running into a lot of
> undesirables out there in the random public games.  The thing is, unless
> you
> have your own server and choose to play on it through the use of a
> search_key or whatever method you use to get to it, you'll run into this on
> any server you go to unless you only and always play games with your
> friends.  You're never guaranteed to see an admin anywhere.  Not in Left 4
> Dead, not in TF2, not anywhere.  At least we have the Vote Kick system
> available by default, though this is also a well abused feature in public
> servers.  So it's good that you won't be in public servers because who
> needs
> a headache like that, right?  Play on your own server.  That's why you have
> it!
>
> You have to start looking towards the future anyway.  The SDK will be out
> soon and all sorts of changes will be made to the base gameplay of Left 4
> Dead without anybody ever knowing until they just run into it and declare
> Left 4 Dead a horrible game.  With the default being Official Dedicated,
> you
> will at least know that you're getting into a plain old regular game
> instead
> of possibly(most likely) an ultra-modified game.  This is simply a way for
> Valve to protect their investment, without really harming anybody in the
> process.
>
> Think about it...who really cares if your Left 4 Dead server sits empty?
>  If
> you got one, it's more than likely that you got it so that you and some
> friends could get together and play on it.  I don't know what the obsession
> is with having your server packed full all the time.  Yeah, I noticed it
> during release, cool.  But if I wanted to actually play on it, I'd have to
> kick someone else that may have already invested a bunch of time into a
> campaign.  Or maybe they were playing with friends.  Or whatever.  But it
> was never really empty so I could start a new game on it.  I sometimes
> prayed that it would empty out so I didn't have to feel bad about kicking
> someone so I could join an in-progress game.
>
> Seriously, could someone please answer the following question for me?
>
> What is the obsession with having your server, no matter the game, packed
> full all day and all night?  Is this that much a measure of your
> self-worth?  I always thought people started servers so they had their own
> place to play with their own rules.  What does it matter if people come
> around or not?  If you don't have enough friends to have a friendly game of
> whatever, why did you start one in the first place?
>
> This is seriously something that's bugging me and I'm trying to find out
> why
> having a full server is so important.  It's been consuming me lately and I
> have yet to find an answer.
>
> Aaron,
>
> You're going to have to explain to me where EA sits in all this.  This is a
> Valve game with servers hosted by Valve(and a lot of us).  Could you please
> provide some linkage to where EA fits into any of this besides distribution
> at retail?
>
> Steve,
>
> I'm not sure where you got the idea that I, personally, wrote what you
> quoted.  That's taken directly from the news page on the Steam site.  I
> merely linked to it.
>
> And as far as "better", what is your definition of that?  Ping?  Server
> quality(fps)?  Because the Valve servers run like butter.  Sometimes I'll
> have a bit higher ping than I'm used to, but does ping really make *that*
> big a difference in Left 4 Dead?  Not that I've noticed, but maybe you have
> a different opinion.  I'd love to hear it, so please respond if you
> disagree.
>
> And again, how is this making any of our servers "second-class"?  How much
> time do you have to spend administrating an empty server?  When you are
> ready to play, it will probably be available to you now.  When you are
> playing, you can do all your administration then.
>
> Or did you mean administration in terms of setting it up?  Because if
> that's
> the case, then you set it up how YOU wanted to set it up, correct?  So when
> it's time for you to get a game going, the server will perform as and make
> the options available to you that you desire.
>
> It really seems like a win-win for everyone involved here.  The players get
> the option to first play on normal servers.  I'm not saying that everyone
> who runs one modifies it, but with the Lobby system, there's no way to tell
> where you're going to end up.  So Valve has guaranteed that players get to
> play Left 4 Dead.  On the flip side, my server is now empty most of the
> time, so when I have time to play, I can use it.  Hell, I can create a
> Lobby, wait for it to fill, then bring all those random people into my
> server...MY server.  I can do this at will and when I want.  I can then run
> and administer the server as I like while I'm playing on it.  I no longer
> have to wait for it to free up, then hope that I'm either free or in the
> mood to play.
>
> Maybe you can answer the question as to why it's so important to have a
> server full constantly.  Is it because you run more than one?  Ten?  Why
> did
> you get ten going?  Do you have a community that plays Left 4 Dead?  Was
> the
> amount of servers you got based on how many people would play?  Are the
> players disappointed that your servers are always free now?  Why did you
> get
> ten going again?  If they're all sitting empty now, your community must not
> have been the reason you decided to run them.  So what exactly is the
> reason?
>
> I don't mean to come off as a jerk, but I am seriously baffled at this
> latest craze.  I run servers for myself and my friends to play on.  I don't
> really care if anyone else plays on them.  I also know that not everyone
> runs servers for the same reason, but then why?  Why do you run servers?
> Why must they be packed full all day or you'll get rid of them?
> Please...someone has to have an answer.  I think I know what the real
> answer
> is, but it hurts me to know that it's where we are at as server operators
> today.
>
> But I'm all ears.
>
>                                                    -Richard Eid
>
>
> On Sun, Mar 15, 2009 at 3:47 PM, <gamead...@127001.org> wrote:
>
> > Mike, what region are you in?  We are in sv_region 3 (Europe) and, while
> > our
> > servers were empty just after the last update (all of Friday) they picked
> > up
> > again on Saturday morning as normal:
> >
> > http://www.127001.org/mrtg/graph_93.html (The decrease in peak usage in
> > the
> > past couple of weeks is because we decreased the number of servers from
> 12
> > to 8 because of other activity on the box)
> >
> > Also, to reply to Richard Eid:
> >
> > "Left 4 Dead players are now going to official servers by default."
> >
> > What do you mean, "now"?  They always _did_ choose to go to official
> > servers
> > first, there's a thread in the forums about it.  There's just the ability
> > to
> > turn this off now.
> >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> > > boun...@list.valvesoftware.com] On Behalf Of Mike Stiehm
> > > Sent: 15 March 2009 19:28
> > > To: 'Half-Life dedicated Win32 server mailing list'
> > > Subject: Re: [hlds] L4D Client Update
> > >
> > > Good now I can dump the piece of crap L4D servers and just add more
> > > variety
> > > to what I have now... (I had some of the most popular L4D servers
> > > before
> > > this.. Now I get 0 players... Not even one player at all..)
> > >
> > > -----Original Message-----
> > > From: hlds-boun...@list.valvesoftware.com
> > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
> > > Sent: Sunday, March 15, 2009 12:02 PM
> > > To: Half-Life dedicated Win32 server mailing list
> > > Subject: Re: [hlds] L4D Client Update
> > >
> > > http://store.steampowered.com/news/2349/
> > >
> > > That's what is going on.  Left 4 Dead players are now going to official
> > > servers by default.  Since the nature of the lobby system would allow
> > > for
> > > people to end up on any random server out there, the Left 4 Dead
> > > experience
> > > was being ruined by modded servers.  If you create a lobby and look
> > > under
> > > Game Settings, you now have the options of Official Dedicated(default),
> > > Best
> > > Available Dedicated and Local Server.  It's now up to the player to
> > > decide
> > > which type of server he or she wants to end up on.
> > >
> > > My guess, which can't be all that far off just by noticing what's been
> > > mentioned here on HLDS, is that players are using the default of
> > > Official
> > > Dedicated because it guarantees them the cleanest experience possible.
> > >
> > >                                                     -Richard Eid
> > >
> > >
> > > On Sun, Mar 15, 2009 at 7:17 AM, Mark Edwards
> > > <sixtysixno...@hotmail.com>wrote:
> > >
> > > > Zero players on our three L4D servers in the 48 hours or so since the
> > > > second
> > > > update.  What is going on?
> > > >
> > > > >> > From: Admin Bob <admin_...@cox.net>
> > > > >> > To: Half-Life dedicated Win32 server mailing list
> > > > >> > <hlds@list.valvesoftware.com>
> > > > >> > Sent: Saturday, March 14, 2009 7:48:41 AM
> > > > >> > Subject: Re: [hlds] L4D Client Update
> > > > >> >
> > > > >> > Still empty. Still getting errors:
> > > > >> > A2C_print from 68.142.72.250:2701
> > > > >> > Bad challenge
> > > > >> >
> > > > >> > -----Original Message-----
> > > > >> > From: hlds-boun...@list.valvesoftware.com
> > > > >> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Adam
> > > > Nowacki
> > > > >> > Sent: Saturday, March 14, 2009 2:09 AM
> > > > >> > To: Half-Life dedicated Win32 server mailing list
> > > > >> > Subject: Re: [hlds] L4D Client Update
> > > > >> >
> > > > >> > Blood Letter wrote:
> > > > >> > > So did this update fix the empty server issue for anyone?
> > > > >> > > Mine is still bone dry.
> > > > >> >
> > > > >> > Maybe because people want to play on official servers? The
> > > search
> > > > works
> > > > >> > now and will actually fall back to non-official servers thanks
> > > to a
> > > > >> > longer search timeout.
> > > > >> >
> > > > >> > _______________________________________________
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> > > archives,
> > > > >> > please visit:
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> > > >
> > > >
> > > >
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