Its mp_blockscripts all over again...

Don't you know... that's what killed natural-selection... when I fixed
mp_blockscripts.


ohnoes

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, May 22, 2009 6:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] BAN Spy Scripts Anyone?

I added the sv_allow_wait_command 0 already and a few people have been
"why my scripts no work", so yeah looks like Valve fixed it. Good news
if you ask me, I am surprised and somewhat upset by the amount of people
who use scripts like this.


On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> The script for auto sticky that I mentioned:
> 
> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> 
> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> constantly detonate stickies, letting you put out stickies in combat
without
> having to continuously press detonate.
> 
> Should a Spy really get to bypass the smoke???
> 
> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> 
> 
> Just examples of scripts that may be questionable in my mind.  I'm just
> questioning the validity of use even though it's available and now the
> update has granted the sv_allow_wait_command to actually work.
> 
> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
0,
> it'll prevent clients from using the "wait" command
> 
> Note this Steam thread for reference:
> 
> http://forums.steampowered.com/forums/showthread.php?p=10011026
> 
> 
> Are you server admins gonna block it?
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> Re: [hlds] BAN Spy Scripts Anyone?
> 
> Yaakov Smith
> Wed, 20 May 2009 15:45:25 -0700
> 
> Ah, okay. Stupid communication errors...
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com
> <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT
> Sent: Thursday, 21 May 2009 8:26 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> That is a misinterpretation.  The 1s life is with respect to the sticky,
not
> a player.
> 
> A sticky is not supposed to detonate until it is 1second live.  That was
in
> a Update.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> Wed, 20 May 2009 15:45:25 -0700
> 
> Ah, okay. Stupid communication errors...
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com
> <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT
> Sent: Thursday, 21 May 2009 8:26 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> 
> That is a misinterpretation.  The 1s life is with respect to the sticky,
not
> a player.
> 
> A sticky is not supposed to detonate until it is 1second live.  That was
in
> a Update.
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> Message: 6
> > Date: Thu, 21 May 2009 08:11:05 +1000
> > From: "Yaakov Smith" <m4ngr...@gmail.com>
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> > To: "'Half-Life dedicated Win32 server mailing list'"
> >        <hlds@list.valvesoftware.com>
> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> > Content-Type: text/plain;       charset="us-ascii"
> >
> > Quoting MjrNut:
> >
> > Here are some examples that I don't think you can do manually AND
> > consistently:
> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
the
> > 1s
> > life.
> >
> > How does the script know you are in the 1s life?
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