So in light of what you just implied on 32 slot servers running fast
respawn and faking it, i had my own 30 slot servers forcibly turned to
24 slots due to lack of real players. Not alone by the slot count, i
also run custom maps on them but partly. There were also a lot of
official maps on the cycle byt the penalty was too great and no new
players ever got assigned in. So the tags faking(lacking 30-32 slotters
get the traffic that was off from me completely. 2 edged sword. Now it
kills the servers obeying the rules.
-ics
31.7.2012 23:41, Todd Pettit kirjoitti:
I am fine with changing the policy. In fact I wish they would since the vast
majority of popular communities are using fast respawn. It is obvious players
prefer faster respawns especially on 32 player servers.
Right now though servers in compliance are penalized for obeying the rules. If
you report respawnwavetimes correctly you are completely removed from quickplay.
Not enforcing the policy ends up validating abuse of the policy. I agree the
fake pings, clients, and avatars is a much more grievous violation but both
have the same purpose to gain an unjust advantage on rule abiding communities.
There is no way you can convince me that major communities who have been
delisted for fake clients in the past are not well aware they are willfully
violating this policy for a competitive advantage. If there was no advantage
they would not bother and take the additional risk. De-list the major violators
and send a message.
----- Original Message -----
From: "Essay Tew Phaun" <sc2p...@gmail.com>
To: "Half-Life dedicated Win32 server mailing list"
<hlds@list.valvesoftware.com>
Sent: Tuesday, July 31, 2012 4:29:18 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without
tags OK?
Yeah I kind of feel like an outright ban for the spawn timing thing is slightly
overkill. But, at the same time, this policy has been in place long enough to
where you would think there aren't any Admins/Owners who aren't aware of it.
That seems to make it more of a foul in my opinion.
What I'm really against are the servers who benefit from Quickplay by utilizing
Fake Clients that trick the system in to thinking humans are actually playing.
SteamIDs, Avatars, Pings, the works. This is the kind of offense that should
have a no tolerance policy.
Most other settings, I feel, should be fair game (I know it's not that way, and
while it isn't, servers should adhere) but I am with Olsen in that the
community will dictate what they want to play. I think Valve just doesn't want
players to get the wrong idea by joining some server with instant respawns,
etc. But does it really matter? They're already being throw in to Saxton Hale
servers and the like. I think it's about time to relax those policies and let
the community decide what they like to play.
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