Is it really that hard to unload the plugin on maps where it is not being used? sm plugins unload tf2_fastrespawns.smx...
Your point is taken but that is not what is happening by and large.. It is even easier to join a server and kill yourself and count the seconds till you respawn. Repeat. It is so obvious when the respawn is consistently 8 seconds for blue and 16 for red no matter how many times you die or how many players are present. 2 of the largest servers are doing this and they have been around for years. It may take a few moments of investigation but I know of 150 servers that would be gone in about 2 seconds once you check the first 2 servers. The policy is to remove the whole group. Check 3 or 4 servers per community. If they violate the policy delist the whole group. You should start with the largest servers anyway. They know the rules, they have been around the longest and they have gained the most by violating this policy. You delist a couple of major violators news will spread fast. I agree with what you are saying but you could take care of several 100 violators in a long afternoon of investigation. ----- Original Message ----- From: "E. Olsen" <ceo.eol...@gmail.com> To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Sent: Tuesday, July 31, 2012 3:25:23 PM Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without tags OK? The point is - that's impossible to do fairly. We DO run that plugin, but on the maps where it is disabled (i.e. "sm_respawn_time_enabled "0") that plugin is technically still RUNNING, but since fast respawn is disabled, the sv_tag is not set. See my point - you can't just poll a bunch of servers running a plugin and ban them outright, as the plugin may be running but disabled for that particular map (which would therefore not require the "respawntimes" tag to be set). Actually, this whole argument would be a moot point if Valve could just implement settings in the engine itself that allows us the same functionality of the fast respawn plugins, and automatically sets the proper tag if/when they are modified (I think this would be the optimal solution). That way - server operators that want/need fast respawn times on certain maps/servers could transition away from using plugins all together, and Valve could implement allow a couple of months for server operators to change their servers over to the new system, after which fast respawn plugins could be outlawed all together ;-) On Tue, Jul 31, 2012 at 3:15 PM, ics < i...@ics-base.net > wrote: I think that these plugins that Todd posted are really breaking the rules of quickplay and the owners should be punished accordingly. They might not do it willingly, might have just grabbed a plugin and now know about the rules of quickplay. Then again, if they registered their servers to receive traffic, they will know about the rules too. So, there should be made a check which of these servers that use these 2 plugins are using it as is, without setting the tag. Those plugins do not set the tag and they have been disproved for it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds