Agreed, I really don't want to see the MOTD disappear.
My serves don't have pinion, but we do have a few plugins that use/open the
MOTD panel with server rules, how to play (for mods) and other info. We also
have a "clean" html MOTD, that is, no ads or other crapware but just info on
our community, our other servers, and a brief rules summary.
It would suck if the MOTD was canned without any sort of replacement; once
again the folks that are legit get shafted because of certain unscrupulous
people.
________________________________
From: "e...@chello.at" <e...@chello.at>
To: 'Half-Life dedicated Win32 server mailing list'
<hlds@list.valvesoftware.com>
Sent: Saturday, March 30, 2013 5:03:36 AM
Subject: Re: [hlds] Suggestion and query regarding MOTD
If this is happening my free TF2 lottery gets a lot less sexier. There is a
rare chance on my server that someone wins TF2 items. It then shows up the item
over a specific motd page after respawn. Most of these items are intentional
bought over the Mann Co. store to support the small TF2 team. This would be
really a let-down for me to remove this feature, since I put much effort into
it. I have also a few of these plugins on Doctor McKay list which would be a
shame to see them break beyond repair.
Is there no other way to incorporate Pinion and other Ad’s into TF2 in which
Valve has more control over it? I don’t use it, but I can understand why others
need it.
ED-E
Von:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Doctor McKay
Gesendet: Freitag, 29. März 2013 21:31
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Suggestion and query regarding MOTD
Rumor that Valve is considering removing the MOTD entirely.
Because of this, I decided to compile a list of plugins that would entirely or
partially break if this change was made.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Fri, Mar 29, 2013 at 2:27 PM, 1nsane <1nsane...@gmail.com> wrote:
Where did you hear this "rumor" from?
On Fri, Mar 29, 2013 at 2:15 PM, Paul <ubyu....@gmail.com> wrote:
Disabling window.open(...)'s JavaScript function wouldn't effect pop-up
screens, however if the rumor that I've heard is true then that would indeed be
bad for such plugins, and could see the community shrink on TF2 as a result.
On 29 March 2013 16:42, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote:
Hmm, pop-up screens for plugins like !bp and many others are done by users, but
its the server's plugin that pops the requested webpage to the client. I'd hate
to see such go, unless some can be worked out with the steam overlay browser,
but that would cause a lot of abuse is my guess. (servers loading up a huge
site in there without the player aware etc).
If it would be in the form of temporary "links" (bookmark) in the bar on top of
the overlay browser, that those only get opened when the client clicks on them,
that would end any form of abuse.
>
>________________________________
>
>From:Paul <ubyu....@gmail.com>
>To: Half-Life dedicated Win32 server mailing list
><hlds@list.valvesoftware.com>
>Sent: Friday, 29 March 2013, 10:15
>
>Subject: Re: [hlds] Suggestion and query regarding MOTD
>
>Hi guys,
>Yes I understand what you're saying. That isn't what I mean though. I've heard
>rumors (yes, on a forum, not exactly a reliable source I know) that there are
>plans in the works to make a massive change to the MOTD so that it can't be
>used by server plugins mid-game, and that it will only be usable at the
>beginning (when you connect), presumably due to rare problems such as what I
>mentioned occurring on certain servers. I'm guessing the rumors aren't true,
>but even so I was suggesting that it if the rumors are true that instead of
>doing that you could fix the problem by disabling the functionality of
>JavaScript's window.open(...), alert(...) and confirm(...) functions.
>Disabling those three functions would prevent any webpages that are loaded in
>the MOTD from either making an additional popup window, or temporarily losing
>mouse focus in the game to an alert/confirm box. Hopefully I've made myself a
>little clearer now, I didn't mean Java, I do mean
JavaScript.
>
>Many thanks,
>Paul.
>
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>
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