I'm just sick of people bitching about something that Valve has shown no
indication of changing, in a place where it's rather patently inappropriate
for the discussion to be taking place.

-James


On Fri, Apr 25, 2014 at 4:31 PM, Robert Paulson <thepauls...@gmail.com>wrote:

> "Empirical" evidence was already offered which you thought were "my"
> players, as if I had tens of thousands of players. Those numbers are pulled
> straight from Steam.
>
> What's the point of trolling this discussion? Don't you have anything
> better to do?
>
>
> On Fri, Apr 25, 2014 at 4:14 PM, James Haikin <jfrra...@gmail.com> wrote:
>
>> Why hello there, anecdotal evidence. If you could go ahead and get us an
>> actual cross-section of the playerbase, that'd be greeeeeat.
>>
>> -James
>>
>>
>> On Fri, Apr 25, 2014 at 4:10 PM, Robert Paulson <thepauls...@gmail.com>wrote:
>>
>>> It might not cause more players to magically appear, but more of them
>>> will end up in better servers than the official ones. Community servers
>>> offer additional value that keep people playing TF2 longer.
>>>
>>> I know quite a few people who have stopped playing after their favorite
>>> server emptied out because of this change. They would rather not play TF2
>>> than play on an official server which are laggy and full of hackers and
>>> griefers.
>>>
>>>
>>> On Fri, Apr 25, 2014 at 3:58 PM, Alexander Z <spacebur...@gmail.com>wrote:
>>>
>>>> Fixing quickplay, however you want to see it "fixed", won't cause more
>>>> players to magically appear.
>>>> TF2 is running on borrowed time, and the playerbase will only be
>>>> getting smaller with time.
>>>>
>>>>
>>>> On 25 April 2014 23:42, Robert Paulson <thepauls...@gmail.com> wrote:
>>>>
>>>>> Those aren't "my" player counts, those are the global player counts.
>>>>>
>>>>>
>>>>> On Fri, Apr 25, 2014 at 2:32 PM, James Haikin <jfrra...@gmail.com>wrote:
>>>>>
>>>>>> Hint: they DGAF about your player count.
>>>>>>
>>>>>> -James
>>>>>>
>>>>>>
>>>>>> On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson <
>>>>>> thepauls...@gmail.com> wrote:
>>>>>>
>>>>>>> When will Valve realize was a bad decision? Player counts haven't
>>>>>>> been this low since last year, and there is no new FPS game.
>>>>>>>
>>>>>>> For those people claiming player counts get lower until summer
>>>>>>> vacation, they didn't drop as much as last year.
>>>>>>>
>>>>>>> After the change, the weekly high dropped by 5000. Compare to last
>>>>>>> year in the same time frame there is barely a 1000 player difference. 
>>>>>>> How
>>>>>>> much more obvious does it need to get?
>>>>>>>
>>>>>>> 2014
>>>>>>> http://i.imgur.com/xoUEHbr.png
>>>>>>>
>>>>>>> 2013
>>>>>>> http://i.imgur.com/Rp9y2kD.png
>>>>>>>
>>>>>>> data from steamcharts.com
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Mar 24, 2014 at 9:18 PM, E. Olsen <ceo.eol...@gmail.com>wrote:
>>>>>>>
>>>>>>>> I think the issue here, is...there really is no longer any reason
>>>>>>>> for valve servers to be the "default" servers once a player has 8-12 
>>>>>>>> hours
>>>>>>>> in the game.
>>>>>>>>
>>>>>>>> The minority of players who only want those random pub games on
>>>>>>>> valve servers now have that option - but the players who stick around 
>>>>>>>> in
>>>>>>>> the long-term will be the ones that find a "home" server/group of 
>>>>>>>> servers,
>>>>>>>> not those looking for the "x-box live" experience of random games with
>>>>>>>> random people every time. Honestly, if the TF2 team could see the 
>>>>>>>> chaos and
>>>>>>>> lack of teamwork that valve servers actually seem to encourage, I think
>>>>>>>> they would take a step back and realize that it really doesn't do the 
>>>>>>>> game
>>>>>>>> any justice. There is a reason some of the newer players have taken to
>>>>>>>> calling community servers "pubstomp" servers - it's because community
>>>>>>>> servers are where they fist come up against actual, cohesive teamwork 
>>>>>>>> - and
>>>>>>>> they're used to a bunch of random players just doing they're own thing.
>>>>>>>>
>>>>>>>> Frankly - I firmly believe the long-term health of the game rests
>>>>>>>> with community servers who provide diversity, supervision (to get rid 
>>>>>>>> of
>>>>>>>> the plethora of hackers/griefers, etc.), and a much better experience
>>>>>>>> overall (not to mention higher skill levels).
>>>>>>>>
>>>>>>>> In short - I agree with Mr. Paulson - give the new players a a few
>>>>>>>> hours of "mandatory" play on valve's servers to get their feet wet in 
>>>>>>>> the
>>>>>>>> game, and then open quickplay up to "all servers" by default and allow 
>>>>>>>> them
>>>>>>>> to see all the diversity that's out there. You've given the players the
>>>>>>>> "option" of going back to "valve-only" if they should want it, now lets
>>>>>>>> rollback the "mass punishment" (that was really killing a mosquito 
>>>>>>>> with a
>>>>>>>> sledgehammer), and give the server operators a fair shake again.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Mar 24, 2014 at 11:14 PM, Chris Oryschak <
>>>>>>>> ch...@oryschak.com> wrote:
>>>>>>>>
>>>>>>>>> It would be really nice to get some input on this from Valve.
>>>>>>>>>  Since the change every day gets worse and worse for player activity 
>>>>>>>>> on my
>>>>>>>>> servers thanks to the QP changes and lack of new players having the 
>>>>>>>>> ability
>>>>>>>>> to find my servers.
>>>>>>>>> You can view the beautiful downward trend caused by these changes:
>>>>>>>>>
>>>>>>>>> http://i.imgur.com/uvlq056.png
>>>>>>>>>
>>>>>>>>> If anyone else is running the Player Analytics plugin just edit
>>>>>>>>> "data/sessions.php" and change "30 DAY" to "90 DAY".
>>>>>>>>> I'd love to see the same trends from other communities to help
>>>>>>>>> reinforce this bad change for all server ops.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Mar 24, 2014 at 9:09 PM, Robert Paulson <
>>>>>>>>> thepauls...@gmail.com> wrote:
>>>>>>>>>
>>>>>>>>>> As I said before, the problem is not that the official servers
>>>>>>>>>> only option exists, the problem is that it is on by default. People 
>>>>>>>>>> too
>>>>>>>>>> lazy to use the browser are too lazy to use options.
>>>>>>>>>>
>>>>>>>>>> Again I would like to suggest automatically un-checking the
>>>>>>>>>> official servers only after 4-5 hours of play. Anything that requires
>>>>>>>>>> manual intervention will not solve the problem.
>>>>>>>>>>
>>>>>>>>>> For anyone arguing community servers are inferior again, I refer
>>>>>>>>>> you to this post.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Mar 24, 2014 at 5:03 PM, 1nsane <1nsane...@gmail.com>wrote:
>>>>>>>>>>
>>>>>>>>>>> What about something similar like before where valve servers had
>>>>>>>>>>> an advantage over community servers with new players being sent to 
>>>>>>>>>>> them
>>>>>>>>>>> (due to the valve server score boost)?
>>>>>>>>>>>
>>>>>>>>>>> Except this time just make it so all new players get sent to
>>>>>>>>>>> valve servers by default. And then after a certain amount of hours 
>>>>>>>>>>> played
>>>>>>>>>>> it either defaults to all servers or pops up a message asking if 
>>>>>>>>>>> community
>>>>>>>>>>> servers should be included and explaining a little bit about the 
>>>>>>>>>>> other
>>>>>>>>>>> quickplay options and how to access them.
>>>>>>>>>>>
>>>>>>>>>>> I talked to plenty of players who weren't aware that quickplay
>>>>>>>>>>> search can be customized or that you need to click on the gear icon 
>>>>>>>>>>> to
>>>>>>>>>>> bring up advanced search options. There's plenty of people who hate 
>>>>>>>>>>> crits
>>>>>>>>>>> or default respawn times and yet they're not even aware of this
>>>>>>>>>>> functionality being part of quickplay. Or perhaps that's on purpose 
>>>>>>>>>>> and
>>>>>>>>>>> maybe that's the reason why the icon is so tiny...
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango <
>>>>>>>>>>> jtrun...@outlook.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> As we approach the 2-month mark since Valve's servers were made
>>>>>>>>>>>> the "default" servers for all quickplay players, can the TF2 team 
>>>>>>>>>>>> give us a
>>>>>>>>>>>> time frame when they will return the system to a "level playing 
>>>>>>>>>>>> field" for
>>>>>>>>>>>> all servers?
>>>>>>>>>>>>
>>>>>>>>>>>> As it stands, the players who want to avoid all community
>>>>>>>>>>>> servers now have the ability to do so simply by clicking the 
>>>>>>>>>>>> "Official
>>>>>>>>>>>> Server Only" button, so is it really necessary to keep driving 
>>>>>>>>>>>> nearly all
>>>>>>>>>>>> quickplay traffic away from community servers?
>>>>>>>>>>>>
>>>>>>>>>>>> In fact, a better question would probably be - is it in TF2's
>>>>>>>>>>>> best (long-term) interest to do so? Helping players find a "home" 
>>>>>>>>>>>> server
>>>>>>>>>>>> where they become a "regular" creates long-term players, and since 
>>>>>>>>>>>> so much
>>>>>>>>>>>> emphasis (in the design of the UI) has been placed on guiding 
>>>>>>>>>>>> players to
>>>>>>>>>>>> use quickplay, the longer that community servers are effectively 
>>>>>>>>>>>> excluded
>>>>>>>>>>>> from that traffic, the more long-term players the game will likely 
>>>>>>>>>>>> lose.
>>>>>>>>>>>>
>>>>>>>>>>>> The players that only want random games with random people on
>>>>>>>>>>>> Valve servers now have the option to make sure that's all they 
>>>>>>>>>>>> get, but
>>>>>>>>>>>> preventing the rest of the player base from experiencing all the 
>>>>>>>>>>>> diversity
>>>>>>>>>>>> that the TF2 community can provide is both unnecessary and unfair 
>>>>>>>>>>>> to those
>>>>>>>>>>>> of us who have never broken any rules, or violated any policies.
>>>>>>>>>>>>
>>>>>>>>>>>> With that in mind, please consider leveling the playing field
>>>>>>>>>>>> again asap by including all community servers by default, and let 
>>>>>>>>>>>> the
>>>>>>>>>>>> players decide for themselves if they don't want to be a part of 
>>>>>>>>>>>> that
>>>>>>>>>>>> community.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks, guys.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>>> archives, please visit:
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>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
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>>>>>>>>>>> archives, please visit:
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
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>>>>>>>>>> archives, please visit:
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
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>>>>>>>>> archives, please visit:
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>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
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>>>>>>>> archives, please visit:
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>>>>>>>>
>>>>>>>>
>>>>>>>
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
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>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
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>>
>>
>
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