Those aren't "my" player counts, those are the global player counts.


On Fri, Apr 25, 2014 at 2:32 PM, James Haikin <jfrra...@gmail.com> wrote:

> Hint: they DGAF about your player count.
>
> -James
>
>
> On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson <thepauls...@gmail.com>wrote:
>
>> When will Valve realize was a bad decision? Player counts haven't been
>> this low since last year, and there is no new FPS game.
>>
>> For those people claiming player counts get lower until summer vacation,
>> they didn't drop as much as last year.
>>
>> After the change, the weekly high dropped by 5000. Compare to last year
>> in the same time frame there is barely a 1000 player difference. How much
>> more obvious does it need to get?
>>
>> 2014
>> http://i.imgur.com/xoUEHbr.png
>>
>> 2013
>> http://i.imgur.com/Rp9y2kD.png
>>
>> data from steamcharts.com
>>
>>
>>
>> On Mon, Mar 24, 2014 at 9:18 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>
>>> I think the issue here, is...there really is no longer any reason for
>>> valve servers to be the "default" servers once a player has 8-12 hours in
>>> the game.
>>>
>>> The minority of players who only want those random pub games on valve
>>> servers now have that option - but the players who stick around in the
>>> long-term will be the ones that find a "home" server/group of servers, not
>>> those looking for the "x-box live" experience of random games with random
>>> people every time. Honestly, if the TF2 team could see the chaos and lack
>>> of teamwork that valve servers actually seem to encourage, I think they
>>> would take a step back and realize that it really doesn't do the game any
>>> justice. There is a reason some of the newer players have taken to calling
>>> community servers "pubstomp" servers - it's because community servers are
>>> where they fist come up against actual, cohesive teamwork - and they're
>>> used to a bunch of random players just doing they're own thing.
>>>
>>> Frankly - I firmly believe the long-term health of the game rests with
>>> community servers who provide diversity, supervision (to get rid of the
>>> plethora of hackers/griefers, etc.), and a much better experience overall
>>> (not to mention higher skill levels).
>>>
>>> In short - I agree with Mr. Paulson - give the new players a a few hours
>>> of "mandatory" play on valve's servers to get their feet wet in the game,
>>> and then open quickplay up to "all servers" by default and allow them to
>>> see all the diversity that's out there. You've given the players the
>>> "option" of going back to "valve-only" if they should want it, now lets
>>> rollback the "mass punishment" (that was really killing a mosquito with a
>>> sledgehammer), and give the server operators a fair shake again.
>>>
>>>
>>> On Mon, Mar 24, 2014 at 11:14 PM, Chris Oryschak <ch...@oryschak.com>wrote:
>>>
>>>> It would be really nice to get some input on this from Valve.  Since
>>>> the change every day gets worse and worse for player activity on my servers
>>>> thanks to the QP changes and lack of new players having the ability to find
>>>> my servers.
>>>> You can view the beautiful downward trend caused by these changes:
>>>>
>>>> http://i.imgur.com/uvlq056.png
>>>>
>>>> If anyone else is running the Player Analytics plugin just edit
>>>> "data/sessions.php" and change "30 DAY" to "90 DAY".
>>>> I'd love to see the same trends from other communities to help
>>>> reinforce this bad change for all server ops.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Mon, Mar 24, 2014 at 9:09 PM, Robert Paulson 
>>>> <thepauls...@gmail.com>wrote:
>>>>
>>>>> As I said before, the problem is not that the official servers only
>>>>> option exists, the problem is that it is on by default. People too lazy to
>>>>> use the browser are too lazy to use options.
>>>>>
>>>>> Again I would like to suggest automatically un-checking the official
>>>>> servers only after 4-5 hours of play. Anything that requires manual
>>>>> intervention will not solve the problem.
>>>>>
>>>>> For anyone arguing community servers are inferior again, I refer you
>>>>> to this post.
>>>>>
>>>>>
>>>>> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html
>>>>>
>>>>>
>>>>> On Mon, Mar 24, 2014 at 5:03 PM, 1nsane <1nsane...@gmail.com> wrote:
>>>>>
>>>>>> What about something similar like before where valve servers had an
>>>>>> advantage over community servers with new players being sent to them (due
>>>>>> to the valve server score boost)?
>>>>>>
>>>>>> Except this time just make it so all new players get sent to valve
>>>>>> servers by default. And then after a certain amount of hours played it
>>>>>> either defaults to all servers or pops up a message asking if community
>>>>>> servers should be included and explaining a little bit about the other
>>>>>> quickplay options and how to access them.
>>>>>>
>>>>>> I talked to plenty of players who weren't aware that quickplay search
>>>>>> can be customized or that you need to click on the gear icon to bring up
>>>>>> advanced search options. There's plenty of people who hate crits or 
>>>>>> default
>>>>>> respawn times and yet they're not even aware of this functionality being
>>>>>> part of quickplay. Or perhaps that's on purpose and maybe that's the 
>>>>>> reason
>>>>>> why the icon is so tiny...
>>>>>>
>>>>>>
>>>>>> On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango <jtrun...@outlook.com>wrote:
>>>>>>
>>>>>>> As we approach the 2-month mark since Valve's servers were made the
>>>>>>> "default" servers for all quickplay players, can the TF2 team give us a
>>>>>>> time frame when they will return the system to a "level playing field" 
>>>>>>> for
>>>>>>> all servers?
>>>>>>>
>>>>>>> As it stands, the players who want to avoid all community servers
>>>>>>> now have the ability to do so simply by clicking the "Official Server 
>>>>>>> Only"
>>>>>>> button, so is it really necessary to keep driving nearly all quickplay
>>>>>>> traffic away from community servers?
>>>>>>>
>>>>>>> In fact, a better question would probably be - is it in TF2's best
>>>>>>> (long-term) interest to do so? Helping players find a "home" server 
>>>>>>> where
>>>>>>> they become a "regular" creates long-term players, and since so much
>>>>>>> emphasis (in the design of the UI) has been placed on guiding players to
>>>>>>> use quickplay, the longer that community servers are effectively 
>>>>>>> excluded
>>>>>>> from that traffic, the more long-term players the game will likely lose.
>>>>>>>
>>>>>>> The players that only want random games with random people on Valve
>>>>>>> servers now have the option to make sure that's all they get, but
>>>>>>> preventing the rest of the player base from experiencing all the 
>>>>>>> diversity
>>>>>>> that the TF2 community can provide is both unnecessary and unfair to 
>>>>>>> those
>>>>>>> of us who have never broken any rules, or violated any policies.
>>>>>>>
>>>>>>> With that in mind, please consider leveling the playing field again
>>>>>>> asap by including all community servers by default, and let the players
>>>>>>> decide for themselves if they don't want to be a part of that community.
>>>>>>>
>>>>>>> Thanks, guys.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
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>>>>>>>
>>>>>>
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>>>>>>
>>>>>
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>>>>
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>>>
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>>
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>
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