Hint: they DGAF about your player count. -James
On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson <thepauls...@gmail.com>wrote: > When will Valve realize was a bad decision? Player counts haven't been > this low since last year, and there is no new FPS game. > > For those people claiming player counts get lower until summer vacation, > they didn't drop as much as last year. > > After the change, the weekly high dropped by 5000. Compare to last year in > the same time frame there is barely a 1000 player difference. How much more > obvious does it need to get? > > 2014 > http://i.imgur.com/xoUEHbr.png > > 2013 > http://i.imgur.com/Rp9y2kD.png > > data from steamcharts.com > > > > On Mon, Mar 24, 2014 at 9:18 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > >> I think the issue here, is...there really is no longer any reason for >> valve servers to be the "default" servers once a player has 8-12 hours in >> the game. >> >> The minority of players who only want those random pub games on valve >> servers now have that option - but the players who stick around in the >> long-term will be the ones that find a "home" server/group of servers, not >> those looking for the "x-box live" experience of random games with random >> people every time. Honestly, if the TF2 team could see the chaos and lack >> of teamwork that valve servers actually seem to encourage, I think they >> would take a step back and realize that it really doesn't do the game any >> justice. There is a reason some of the newer players have taken to calling >> community servers "pubstomp" servers - it's because community servers are >> where they fist come up against actual, cohesive teamwork - and they're >> used to a bunch of random players just doing they're own thing. >> >> Frankly - I firmly believe the long-term health of the game rests with >> community servers who provide diversity, supervision (to get rid of the >> plethora of hackers/griefers, etc.), and a much better experience overall >> (not to mention higher skill levels). >> >> In short - I agree with Mr. Paulson - give the new players a a few hours >> of "mandatory" play on valve's servers to get their feet wet in the game, >> and then open quickplay up to "all servers" by default and allow them to >> see all the diversity that's out there. You've given the players the >> "option" of going back to "valve-only" if they should want it, now lets >> rollback the "mass punishment" (that was really killing a mosquito with a >> sledgehammer), and give the server operators a fair shake again. >> >> >> On Mon, Mar 24, 2014 at 11:14 PM, Chris Oryschak <ch...@oryschak.com>wrote: >> >>> It would be really nice to get some input on this from Valve. Since the >>> change every day gets worse and worse for player activity on my servers >>> thanks to the QP changes and lack of new players having the ability to find >>> my servers. >>> You can view the beautiful downward trend caused by these changes: >>> >>> http://i.imgur.com/uvlq056.png >>> >>> If anyone else is running the Player Analytics plugin just edit >>> "data/sessions.php" and change "30 DAY" to "90 DAY". >>> I'd love to see the same trends from other communities to help reinforce >>> this bad change for all server ops. >>> >>> >>> >>> >>> >>> On Mon, Mar 24, 2014 at 9:09 PM, Robert Paulson >>> <thepauls...@gmail.com>wrote: >>> >>>> As I said before, the problem is not that the official servers only >>>> option exists, the problem is that it is on by default. People too lazy to >>>> use the browser are too lazy to use options. >>>> >>>> Again I would like to suggest automatically un-checking the official >>>> servers only after 4-5 hours of play. Anything that requires manual >>>> intervention will not solve the problem. >>>> >>>> For anyone arguing community servers are inferior again, I refer you to >>>> this post. >>>> >>>> >>>> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html >>>> >>>> >>>> On Mon, Mar 24, 2014 at 5:03 PM, 1nsane <1nsane...@gmail.com> wrote: >>>> >>>>> What about something similar like before where valve servers had an >>>>> advantage over community servers with new players being sent to them (due >>>>> to the valve server score boost)? >>>>> >>>>> Except this time just make it so all new players get sent to valve >>>>> servers by default. And then after a certain amount of hours played it >>>>> either defaults to all servers or pops up a message asking if community >>>>> servers should be included and explaining a little bit about the other >>>>> quickplay options and how to access them. >>>>> >>>>> I talked to plenty of players who weren't aware that quickplay search >>>>> can be customized or that you need to click on the gear icon to bring up >>>>> advanced search options. There's plenty of people who hate crits or >>>>> default >>>>> respawn times and yet they're not even aware of this functionality being >>>>> part of quickplay. Or perhaps that's on purpose and maybe that's the >>>>> reason >>>>> why the icon is so tiny... >>>>> >>>>> >>>>> On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango <jtrun...@outlook.com>wrote: >>>>> >>>>>> As we approach the 2-month mark since Valve's servers were made the >>>>>> "default" servers for all quickplay players, can the TF2 team give us a >>>>>> time frame when they will return the system to a "level playing field" >>>>>> for >>>>>> all servers? >>>>>> >>>>>> As it stands, the players who want to avoid all community servers now >>>>>> have the ability to do so simply by clicking the "Official Server Only" >>>>>> button, so is it really necessary to keep driving nearly all quickplay >>>>>> traffic away from community servers? >>>>>> >>>>>> In fact, a better question would probably be - is it in TF2's best >>>>>> (long-term) interest to do so? Helping players find a "home" server where >>>>>> they become a "regular" creates long-term players, and since so much >>>>>> emphasis (in the design of the UI) has been placed on guiding players to >>>>>> use quickplay, the longer that community servers are effectively excluded >>>>>> from that traffic, the more long-term players the game will likely lose. >>>>>> >>>>>> The players that only want random games with random people on Valve >>>>>> servers now have the option to make sure that's all they get, but >>>>>> preventing the rest of the player base from experiencing all the >>>>>> diversity >>>>>> that the TF2 community can provide is both unnecessary and unfair to >>>>>> those >>>>>> of us who have never broken any rules, or violated any policies. >>>>>> >>>>>> With that in mind, please consider leveling the playing field again >>>>>> asap by including all community servers by default, and let the players >>>>>> decide for themselves if they don't want to be a part of that community. >>>>>> >>>>>> Thanks, guys. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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