Hint: they DGAF about your player count.

-James


On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson <thepauls...@gmail.com>wrote:

> When will Valve realize was a bad decision? Player counts haven't been
> this low since last year, and there is no new FPS game.
>
> For those people claiming player counts get lower until summer vacation,
> they didn't drop as much as last year.
>
> After the change, the weekly high dropped by 5000. Compare to last year in
> the same time frame there is barely a 1000 player difference. How much more
> obvious does it need to get?
>
> 2014
> http://i.imgur.com/xoUEHbr.png
>
> 2013
> http://i.imgur.com/Rp9y2kD.png
>
> data from steamcharts.com
>
>
>
> On Mon, Mar 24, 2014 at 9:18 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>
>> I think the issue here, is...there really is no longer any reason for
>> valve servers to be the "default" servers once a player has 8-12 hours in
>> the game.
>>
>> The minority of players who only want those random pub games on valve
>> servers now have that option - but the players who stick around in the
>> long-term will be the ones that find a "home" server/group of servers, not
>> those looking for the "x-box live" experience of random games with random
>> people every time. Honestly, if the TF2 team could see the chaos and lack
>> of teamwork that valve servers actually seem to encourage, I think they
>> would take a step back and realize that it really doesn't do the game any
>> justice. There is a reason some of the newer players have taken to calling
>> community servers "pubstomp" servers - it's because community servers are
>> where they fist come up against actual, cohesive teamwork - and they're
>> used to a bunch of random players just doing they're own thing.
>>
>> Frankly - I firmly believe the long-term health of the game rests with
>> community servers who provide diversity, supervision (to get rid of the
>> plethora of hackers/griefers, etc.), and a much better experience overall
>> (not to mention higher skill levels).
>>
>> In short - I agree with Mr. Paulson - give the new players a a few hours
>> of "mandatory" play on valve's servers to get their feet wet in the game,
>> and then open quickplay up to "all servers" by default and allow them to
>> see all the diversity that's out there. You've given the players the
>> "option" of going back to "valve-only" if they should want it, now lets
>> rollback the "mass punishment" (that was really killing a mosquito with a
>> sledgehammer), and give the server operators a fair shake again.
>>
>>
>> On Mon, Mar 24, 2014 at 11:14 PM, Chris Oryschak <ch...@oryschak.com>wrote:
>>
>>> It would be really nice to get some input on this from Valve.  Since the
>>> change every day gets worse and worse for player activity on my servers
>>> thanks to the QP changes and lack of new players having the ability to find
>>> my servers.
>>> You can view the beautiful downward trend caused by these changes:
>>>
>>> http://i.imgur.com/uvlq056.png
>>>
>>> If anyone else is running the Player Analytics plugin just edit
>>> "data/sessions.php" and change "30 DAY" to "90 DAY".
>>> I'd love to see the same trends from other communities to help reinforce
>>> this bad change for all server ops.
>>>
>>>
>>>
>>>
>>>
>>> On Mon, Mar 24, 2014 at 9:09 PM, Robert Paulson 
>>> <thepauls...@gmail.com>wrote:
>>>
>>>> As I said before, the problem is not that the official servers only
>>>> option exists, the problem is that it is on by default. People too lazy to
>>>> use the browser are too lazy to use options.
>>>>
>>>> Again I would like to suggest automatically un-checking the official
>>>> servers only after 4-5 hours of play. Anything that requires manual
>>>> intervention will not solve the problem.
>>>>
>>>> For anyone arguing community servers are inferior again, I refer you to
>>>> this post.
>>>>
>>>>
>>>> https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg74795.html
>>>>
>>>>
>>>> On Mon, Mar 24, 2014 at 5:03 PM, 1nsane <1nsane...@gmail.com> wrote:
>>>>
>>>>> What about something similar like before where valve servers had an
>>>>> advantage over community servers with new players being sent to them (due
>>>>> to the valve server score boost)?
>>>>>
>>>>> Except this time just make it so all new players get sent to valve
>>>>> servers by default. And then after a certain amount of hours played it
>>>>> either defaults to all servers or pops up a message asking if community
>>>>> servers should be included and explaining a little bit about the other
>>>>> quickplay options and how to access them.
>>>>>
>>>>> I talked to plenty of players who weren't aware that quickplay search
>>>>> can be customized or that you need to click on the gear icon to bring up
>>>>> advanced search options. There's plenty of people who hate crits or 
>>>>> default
>>>>> respawn times and yet they're not even aware of this functionality being
>>>>> part of quickplay. Or perhaps that's on purpose and maybe that's the 
>>>>> reason
>>>>> why the icon is so tiny...
>>>>>
>>>>>
>>>>> On Thu, Mar 20, 2014 at 7:31 PM, Jason Tango <jtrun...@outlook.com>wrote:
>>>>>
>>>>>> As we approach the 2-month mark since Valve's servers were made the
>>>>>> "default" servers for all quickplay players, can the TF2 team give us a
>>>>>> time frame when they will return the system to a "level playing field" 
>>>>>> for
>>>>>> all servers?
>>>>>>
>>>>>> As it stands, the players who want to avoid all community servers now
>>>>>> have the ability to do so simply by clicking the "Official Server Only"
>>>>>> button, so is it really necessary to keep driving nearly all quickplay
>>>>>> traffic away from community servers?
>>>>>>
>>>>>> In fact, a better question would probably be - is it in TF2's best
>>>>>> (long-term) interest to do so? Helping players find a "home" server where
>>>>>> they become a "regular" creates long-term players, and since so much
>>>>>> emphasis (in the design of the UI) has been placed on guiding players to
>>>>>> use quickplay, the longer that community servers are effectively excluded
>>>>>> from that traffic, the more long-term players the game will likely lose.
>>>>>>
>>>>>> The players that only want random games with random people on Valve
>>>>>> servers now have the option to make sure that's all they get, but
>>>>>> preventing the rest of the player base from experiencing all the 
>>>>>> diversity
>>>>>> that the TF2 community can provide is both unnecessary and unfair to 
>>>>>> those
>>>>>> of us who have never broken any rules, or violated any policies.
>>>>>>
>>>>>> With that in mind, please consider leveling the playing field again
>>>>>> asap by including all community servers by default, and let the players
>>>>>> decide for themselves if they don't want to be a part of that community.
>>>>>>
>>>>>> Thanks, guys.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>
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