I was just about to ask these same questions myself. We need to be prepared for contingencies...
On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > Dropping out during a match results in a recorded loss for that player > (per the FAQ). > > As for how this is going to affect Community Servers.....I'd love some > info as well. I don;t think they mean "12 v 12 lobbies", I think they > simply mean that using the "casual" quickplay will send you to a server > with players of similar skill levels. > > What I'm curious about is this: > > 1. How will this affect community servers - will people still be able to > direct connect to their favorite server if that server is in the quickplay > pool? (if not, I see this as the final nail in the coffin for community > servers). > > 2. What about servers that host a mix of stock/custom maps? Will the > system only "level up" players on stock maps...if so, this will further > reduce an already dwindling supply of custom map servers. > > On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com> wrote: > >> How is the Meet Your Match update going to work for the servers we run >> that are in the QuickPlay pool? >> >> Also, what is the game going to do if a player drops out during a game? >> Other games (yes, I mean Overwatch) will backfill players, but the update >> page mentions nothing about this. >> >> For those of you who don't know what I'm talking about: >> http://www.teamfortress.com/meetyourmatch/ which mentions that QuickPlay >> is now going to use 12v12 lobbies and have player levels. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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