I was just about to ask these same questions myself. We need to be prepared
for contingencies...

On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com> wrote:

> Dropping out during a match results in a recorded loss for that player
> (per the FAQ).
>
> As for how this is going to affect Community Servers.....I'd love some
> info as well. I don;t think they mean "12 v 12 lobbies", I think they
> simply mean that using the "casual" quickplay will send you to a server
> with players of similar skill levels.
>
> What I'm curious about is this:
>
> 1. How will this affect community servers - will people still be able to
> direct connect to their favorite server if that server is in the quickplay
> pool? (if not, I see this as the final nail in the coffin for community
> servers).
>
> 2. What about servers that host a mix of stock/custom maps? Will the
> system only "level up" players on stock maps...if so, this will further
> reduce an already dwindling supply of custom map servers.
>
> On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
>> How is the Meet Your Match update going to work for the servers we run
>> that are in the QuickPlay pool?
>>
>> Also, what is the game going to do if a player drops out during a game?
>> Other games (yes, I mean Overwatch) will backfill players, but the update
>> page mentions nothing about this.
>>
>> For those of you who don't know what I'm talking about:
>> http://www.teamfortress.com/meetyourmatch/ which mentions that QuickPlay
>> is now going to use 12v12 lobbies and have player levels.
>>
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>
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