Those are not rumors - the "advantages" for GLST-using hosts have been
mentioned by Valve. The supposed "casual quickplay access" is a rumor but
it VERY likely is what they meant.

2016-07-06 22:18 GMT+02:00 ics <i...@ics-base.net>:

> It's the same rumours that i've heard but i'm not too sure about those
> yet. I'm hoping there is something in relation to that at day2.
>
> -ics
>
> Bartek S kirjoitti:
>
>> It has been teased that accounts "meeting the criteria" that own GLSTs
>> will have additional benefits in an upcoming update. I'm almost certain
>> this means that if you have a "trustworthy" account your servers will be
>> allowed to participate in Casual quickplay.
>>
>> 2016-07-06 22:13 GMT+02:00 ics <i...@ics-base.net <mailto:i...@ics-base.net
>> >>:
>>
>>     Either this is the final blow or they finally step up, created a
>>     system to allow community servers participate. Doubt that though.
>>
>>     -ics
>>
>>     Thomas Deisinger kirjoitti:
>>
>>         I was just about to ask these same questions myself. We need
>>         to be prepared for contingencies...
>>
>>         On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com
>>         <mailto:ceo.eol...@gmail.com> <mailto:ceo.eol...@gmail.com
>>
>>         <mailto:ceo.eol...@gmail.com>>> wrote:
>>
>>             Dropping out during a match results in a recorded loss for
>>         that
>>             player (per the FAQ).
>>
>>             As for how this is going to affect Community
>>         Servers.....I'd love
>>             some info as well. I don;t think they mean "12 v 12
>>         lobbies", I
>>             think they simply mean that using the "casual" quickplay
>>         will send
>>             you to a server with players of similar skill levels.
>>
>>             What I'm curious about is this:
>>
>>             1. How will this affect community servers - will people
>>         still be
>>             able to direct connect to their favorite server if that
>>         server is
>>             in the quickplay pool? (if not, I see this as the final
>>         nail in
>>             the coffin for community servers).
>>
>>             2. What about servers that host a mix of stock/custom
>>         maps? Will
>>             the system only "level up" players on stock maps...if so, this
>>             will further reduce an already dwindling supply of custom
>>         map servers.
>>
>>             On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose
>>         <rbemr...@gmail.com <mailto:rbemr...@gmail.com>
>>             <mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
>>
>>         wrote:
>>
>>                 How is the Meet Your Match update going to work for the
>>                 servers we run that are in the QuickPlay pool?
>>
>>                 Also, what is the game going to do if a player drops out
>>                 during a game?  Other games (yes, I mean Overwatch) will
>>                 backfill players, but the update page mentions nothing
>>         about this.
>>
>>                 For those of you who don't know what I'm talking about:
>>         http://www.teamfortress.com/meetyourmatch/ which mentions that
>>                 QuickPlay is now going to use 12v12 lobbies and have
>>         player
>>                 levels.
>>
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