Those are not rumors - the "advantages" for GLST-using hosts have been mentioned by Valve. The supposed "casual quickplay access" is a rumor but it VERY likely is what they meant.
2016-07-06 22:18 GMT+02:00 ics <i...@ics-base.net>: > It's the same rumours that i've heard but i'm not too sure about those > yet. I'm hoping there is something in relation to that at day2. > > -ics > > Bartek S kirjoitti: > >> It has been teased that accounts "meeting the criteria" that own GLSTs >> will have additional benefits in an upcoming update. I'm almost certain >> this means that if you have a "trustworthy" account your servers will be >> allowed to participate in Casual quickplay. >> >> 2016-07-06 22:13 GMT+02:00 ics <i...@ics-base.net <mailto:i...@ics-base.net >> >>: >> >> Either this is the final blow or they finally step up, created a >> system to allow community servers participate. Doubt that though. >> >> -ics >> >> Thomas Deisinger kirjoitti: >> >> I was just about to ask these same questions myself. We need >> to be prepared for contingencies... >> >> On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com >> <mailto:ceo.eol...@gmail.com> <mailto:ceo.eol...@gmail.com >> >> <mailto:ceo.eol...@gmail.com>>> wrote: >> >> Dropping out during a match results in a recorded loss for >> that >> player (per the FAQ). >> >> As for how this is going to affect Community >> Servers.....I'd love >> some info as well. I don;t think they mean "12 v 12 >> lobbies", I >> think they simply mean that using the "casual" quickplay >> will send >> you to a server with players of similar skill levels. >> >> What I'm curious about is this: >> >> 1. How will this affect community servers - will people >> still be >> able to direct connect to their favorite server if that >> server is >> in the quickplay pool? (if not, I see this as the final >> nail in >> the coffin for community servers). >> >> 2. What about servers that host a mix of stock/custom >> maps? Will >> the system only "level up" players on stock maps...if so, this >> will further reduce an already dwindling supply of custom >> map servers. >> >> On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose >> <rbemr...@gmail.com <mailto:rbemr...@gmail.com> >> <mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>> >> >> wrote: >> >> How is the Meet Your Match update going to work for the >> servers we run that are in the QuickPlay pool? >> >> Also, what is the game going to do if a player drops out >> during a game? Other games (yes, I mean Overwatch) will >> backfill players, but the update page mentions nothing >> about this. >> >> For those of you who don't know what I'm talking about: >> http://www.teamfortress.com/meetyourmatch/ which mentions that >> QuickPlay is now going to use 12v12 lobbies and have >> player >> levels. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view >> the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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