I have a nasty feeling that day 2 is just going to be a new campaign
starting and maybe weapon stat updates.
On 7/6/2016 4:18 PM, ics wrote:
It's the same rumours that i've heard but i'm not too sure about those
yet. I'm hoping there is something in relation to that at day2.
-ics
Bartek S kirjoitti:
It has been teased that accounts "meeting the criteria" that own
GLSTs will have additional benefits in an upcoming update. I'm almost
certain this means that if you have a "trustworthy" account your
servers will be allowed to participate in Casual quickplay.
2016-07-06 22:13 GMT+02:00 ics <i...@ics-base.net
<mailto:i...@ics-base.net>>:
Either this is the final blow or they finally step up, created a
system to allow community servers participate. Doubt that though.
-ics
Thomas Deisinger kirjoitti:
I was just about to ask these same questions myself. We need
to be prepared for contingencies...
On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com> <mailto:ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>>> wrote:
Dropping out during a match results in a recorded loss for
that
player (per the FAQ).
As for how this is going to affect Community
Servers.....I'd love
some info as well. I don;t think they mean "12 v 12
lobbies", I
think they simply mean that using the "casual" quickplay
will send
you to a server with players of similar skill levels.
What I'm curious about is this:
1. How will this affect community servers - will people
still be
able to direct connect to their favorite server if that
server is
in the quickplay pool? (if not, I see this as the final
nail in
the coffin for community servers).
2. What about servers that host a mix of stock/custom
maps? Will
the system only "level up" players on stock maps...if so,
this
will further reduce an already dwindling supply of custom
map servers.
On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose
<rbemr...@gmail.com <mailto:rbemr...@gmail.com>
<mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>>
wrote:
How is the Meet Your Match update going to work for the
servers we run that are in the QuickPlay pool?
Also, what is the game going to do if a player drops out
during a game? Other games (yes, I mean Overwatch) will
backfill players, but the update page mentions nothing
about this.
For those of you who don't know what I'm talking about:
http://www.teamfortress.com/meetyourmatch/ which mentions that
QuickPlay is now going to use 12v12 lobbies and have
player
levels.
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