That's a good point. They repurpose all their current pubs to the new casual, plus all the actual comp servers needed...it would be fool-hardy to not allow community servers.
Hopefully we can get some official word soon... On Wed, Jul 6, 2016 at 3:24 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > Something to consider is the vast amount of new server this is going to > require for Valve to host. Probably somewhere in the neighborhood of > 5000-8000 new servers to accommodate the initial rush. > > From a cost perspective, it makes much more sense for Valve to turn over > "Casual" mode to community servers, especially considering they've > essentially removed the ability for "bad actors" to use throw-away accounts > to create nefarious servers. > > On Wed, Jul 6, 2016 at 4:18 PM, Thomas Deisinger <tmd92...@bethel.edu> > wrote: > >> I do remember that. I pray that's what it is. Either way, as it is now >> you can select Valve or Community servers. Do you think they would get rid >> of that? Surely they would not remove the option to not join non-valve >> servers at all. I guess that's the biggest question here. >> >> On Wed, Jul 6, 2016 at 3:14 PM, Bartek S <bartek.sko...@gmail.com> wrote: >> >>> It has been teased that accounts "meeting the criteria" that own GLSTs >>> will have additional benefits in an upcoming update. I'm almost certain >>> this means that if you have a "trustworthy" account your servers will be >>> allowed to participate in Casual quickplay. >>> >>> 2016-07-06 22:13 GMT+02:00 ics <i...@ics-base.net>: >>> >>>> Either this is the final blow or they finally step up, created a system >>>> to allow community servers participate. Doubt that though. >>>> >>>> -ics >>>> >>>> Thomas Deisinger kirjoitti: >>>> >>>>> I was just about to ask these same questions myself. We need to be >>>>> prepared for contingencies... >>>>> >>>>> On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com >>>>> <mailto:ceo.eol...@gmail.com>> wrote: >>>>> >>>>> Dropping out during a match results in a recorded loss for that >>>>> player (per the FAQ). >>>>> >>>>> As for how this is going to affect Community Servers.....I'd love >>>>> some info as well. I don;t think they mean "12 v 12 lobbies", I >>>>> think they simply mean that using the "casual" quickplay will send >>>>> you to a server with players of similar skill levels. >>>>> >>>>> What I'm curious about is this: >>>>> >>>>> 1. How will this affect community servers - will people still be >>>>> able to direct connect to their favorite server if that server is >>>>> in the quickplay pool? (if not, I see this as the final nail in >>>>> the coffin for community servers). >>>>> >>>>> 2. What about servers that host a mix of stock/custom maps? Will >>>>> the system only "level up" players on stock maps...if so, this >>>>> will further reduce an already dwindling supply of custom map >>>>> servers. >>>>> >>>>> On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com >>>>> <mailto:rbemr...@gmail.com>> wrote: >>>>> >>>>> How is the Meet Your Match update going to work for the >>>>> servers we run that are in the QuickPlay pool? >>>>> >>>>> Also, what is the game going to do if a player drops out >>>>> during a game? Other games (yes, I mean Overwatch) will >>>>> backfill players, but the update page mentions nothing about >>>>> this. >>>>> >>>>> For those of you who don't know what I'm talking about: >>>>> http://www.teamfortress.com/meetyourmatch/ which mentions that >>>>> QuickPlay is now going to use 12v12 lobbies and have player >>>>> levels. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds