That's a good point. They repurpose all their current pubs to the new
casual, plus all the actual comp servers needed...it would be fool-hardy to
not allow community servers.

Hopefully we can get some official word soon...

On Wed, Jul 6, 2016 at 3:24 PM, E. Olsen <ceo.eol...@gmail.com> wrote:

> Something to consider is the vast amount of new server this is going to
> require for Valve to host. Probably somewhere in the neighborhood of
> 5000-8000 new servers to accommodate the initial rush.
>
> From a cost perspective, it makes much more sense for Valve to turn over
> "Casual" mode to community servers, especially considering they've
> essentially removed the ability for "bad actors" to use throw-away accounts
> to create nefarious servers.
>
> On Wed, Jul 6, 2016 at 4:18 PM, Thomas Deisinger <tmd92...@bethel.edu>
> wrote:
>
>> I do remember that. I pray that's what it is. Either way, as it is now
>> you can select Valve or Community servers. Do you think they would get rid
>> of that? Surely they would not remove the option to not join non-valve
>> servers at all. I guess that's the biggest question here.
>>
>> On Wed, Jul 6, 2016 at 3:14 PM, Bartek S <bartek.sko...@gmail.com> wrote:
>>
>>> It has been teased that accounts "meeting the criteria" that own GLSTs
>>> will have additional benefits in an upcoming update. I'm almost certain
>>> this means that if you have a "trustworthy" account your servers will be
>>> allowed to participate in Casual quickplay.
>>>
>>> 2016-07-06 22:13 GMT+02:00 ics <i...@ics-base.net>:
>>>
>>>> Either this is the final blow or they finally step up, created a system
>>>> to allow community servers participate. Doubt that though.
>>>>
>>>> -ics
>>>>
>>>> Thomas Deisinger kirjoitti:
>>>>
>>>>> I was just about to ask these same questions myself. We need to be
>>>>> prepared for contingencies...
>>>>>
>>>>> On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen <ceo.eol...@gmail.com
>>>>> <mailto:ceo.eol...@gmail.com>> wrote:
>>>>>
>>>>>     Dropping out during a match results in a recorded loss for that
>>>>>     player (per the FAQ).
>>>>>
>>>>>     As for how this is going to affect Community Servers.....I'd love
>>>>>     some info as well. I don;t think they mean "12 v 12 lobbies", I
>>>>>     think they simply mean that using the "casual" quickplay will send
>>>>>     you to a server with players of similar skill levels.
>>>>>
>>>>>     What I'm curious about is this:
>>>>>
>>>>>     1. How will this affect community servers - will people still be
>>>>>     able to direct connect to their favorite server if that server is
>>>>>     in the quickplay pool? (if not, I see this as the final nail in
>>>>>     the coffin for community servers).
>>>>>
>>>>>     2. What about servers that host a mix of stock/custom maps? Will
>>>>>     the system only "level up" players on stock maps...if so, this
>>>>>     will further reduce an already dwindling supply of custom map
>>>>> servers.
>>>>>
>>>>>     On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose <rbemr...@gmail.com
>>>>>     <mailto:rbemr...@gmail.com>> wrote:
>>>>>
>>>>>         How is the Meet Your Match update going to work for the
>>>>>         servers we run that are in the QuickPlay pool?
>>>>>
>>>>>         Also, what is the game going to do if a player drops out
>>>>>         during a game?  Other games (yes, I mean Overwatch) will
>>>>>         backfill players, but the update page mentions nothing about
>>>>> this.
>>>>>
>>>>>         For those of you who don't know what I'm talking about:
>>>>>         http://www.teamfortress.com/meetyourmatch/ which mentions that
>>>>>         QuickPlay is now going to use 12v12 lobbies and have player
>>>>>         levels.
>>>>>
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>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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