>From what I can tell, yes.

But they also removed quickplay and the idea of "standard valve servers"
from that equation, Which might turn out to be better for community
servers, who knows.

On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <tmd92...@bethel.edu>
wrote:

> Like I thought they gave a specific option for Community servers (the
> server browser, but it's something)..question is, is that the only way
> people can get in?
>
> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
>>
>> On Thu, Jul 7, 2016 at 7:13 PM, HD <ad...@gamerscrib.net> wrote:
>>
>>> Look around man.. if they were going to say something they would have by
>>> now but they are ignoring every single email on this list related to
>>> anything quickplay or community servers. Been years since I’ve seen a
>>> response from any team member when you have this much flack about something
>>> related to this game.
>>>
>>>
>>>
>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tohru Adachi
>>> *Sent:* Thursday, July 07, 2016 11:12 AM
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>
>>>
>>>
>>> Yeah, I think we need some word here from Eric or John on what's
>>> happening to community servers.
>>>
>>> We're only speculating at this point, and I don't have the best feeling
>>> about this
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
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>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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