The QP notes they said indicated that you can only join through
matchmaking, so you shouldn't be able to from the browser (like trying to
join a Mann Up MVM server)

On Thu, Jul 7, 2016 at 8:50 PM, Christian Deacon <gamem...@gflclan.com>
wrote:

> Hm strange. My server's Steam account is logged in okay, just the identity
> isn't logging in. I'll wait until the item servers, etc are back up and see
> if the issue continues.
>
>
> Also, I wonder if Valve servers are still going to display in the
> community server browser. If so, I guess custom community servers will have
> the same visibility issue as before due to Valve servers spamming the list.
>
>
> Thanks.
>
> On 7/7/2016 9:36 PM, Thomas Deisinger wrote:
>
> Both mine are logged in and working fine. I did notice that one of the
> steam IDs was a different format
>
>
> On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon <gamem...@gflclan.com>
> wrote:
>
>> Finally, a great update for community servers (from what I've seen).
>> Also question, are we still using the old account system? From what I've
>> seen, it looks like we are (e.g. tf_server_identity_account_id, etc). One
>> of my servers that has an account logged in is completely full while my
>> other server with no account logged in isn't gaining any population (both
>> same game types). My second server isn't logging into the account I
>> specified and I also can't list or create new identities:
>> "Request to retrieve owned game server accounts--please wait." and
>> "Request to create a game server account sent--please wait.".
>>
>> Anybody else have this issue?
>>
>> Thanks.
>>
>>
>> On 7/7/2016 9:23 PM, Jan wrote:
>>
>> Considering that even casual mode will have cooldowns for abandoning, I
>> think it should be better for community servers. Because that will be the
>> only way people will be able to play if they get cooldown.
>>
>> On 8.7.2016 3:11, Emil Larsson wrote:
>>
>> From what I can tell, yes.
>>
>> But they also removed quickplay and the idea of "standard valve servers"
>> from that equation, Which might turn out to be better for community
>> servers, who knows.
>>
>> On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <tmd92...@bethel.edu>
>> wrote:
>>
>>> Like I thought they gave a specific option for Community servers (the
>>> server browser, but it's something)..question is, is that the only way
>>> people can get in?
>>>
>>> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
>>>>
>>>> On Thu, Jul 7, 2016 at 7:13 PM, HD <ad...@gamerscrib.net> wrote:
>>>>
>>>>> Look around man.. if they were going to say something they would have
>>>>> by now but they are ignoring every single email on this list related to
>>>>> anything quickplay or community servers. Been years since I’ve seen a
>>>>> response from any team member when you have this much flack about 
>>>>> something
>>>>> related to this game.
>>>>>
>>>>>
>>>>>
>>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tohru Adachi
>>>>> *Sent:* Thursday, July 07, 2016 11:12 AM
>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>>
>>>>>
>>>>>
>>>>> Yeah, I think we need some word here from Eric or John on what's
>>>>> happening to community servers.
>>>>>
>>>>> We're only speculating at this point, and I don't have the best
>>>>> feeling about this
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - http://www.rowedahelicon.com/
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>>>
>>>
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>>> please visit:
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>>>
>>>
>>
>>
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>>
>>
>>
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>>
>>
>>
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>> please visit:
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>>
>>
>
>
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