"I doubt Valve would go through all the trouble of creating GSLT's (and all
the requirements to qualify to use them) if they intended to throw
community servers out of the mix completely."

They already existed for years in the form of tf_server_identity convars
and community servers were in fact thrown out of the mix completely. If
Valve really wanted to involve community servers they could have done so
years ago without  sv_setsteamaccount. If the update had something that
would be , they would have said something about it instead of keeping it a
secret like the new matchmaking system.

I don't see why anyone should be optimistic about what looks like the final
death blow to community servers. Every single time there has been a
community killing update in the past 5 or so years, some people have been
foolishly optimistic, and cheering Valve on, when update after update have
only resulted in deader community servers.


On Thu, Jul 7, 2016 at 10:49 AM, E. Olsen <ceo.eol...@gmail.com> wrote:

> I'm 100% sure community servers will be limited to casual play (which,
> frankly, is fine by me).
>
> The way I interpret this, folks, is that basically everything with
> Quickplay will remain as it is (i.e. the current quickplay policies
> regarding allowed server settings/maps, etc.). The only change I see here
> is that they've made quickplay "smarter" in that it will now try to take
> overall skill level of both the player and the server into account when
> distributing players (which SHOULD mean noobs will be more often directed
> to Valve's servers, and more experienced players to community servers -
> provided they allow those in their options).
>
> That, and the fact that auto-balance is going away (which probably means
> that while you'll be able to direct-connect to a server, you won't be able
> to choose/switch teams).
>
> I doubt Valve would go through all the trouble of creating GSLT's (and all
> the requirements to qualify to use them) if they intended to throw
> community servers out of the mix completely.
>
> Frankly, I'm encouraged that they've included a mechanic that encourages
> player to "play more" to level up.
>
> On Thu, Jul 7, 2016 at 1:36 PM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I'm pretty sure (and scared) it'll just be that we can host casual
>> servers. Meaning it probably will be the standard (keep your settings the
>> way we want them, no mods!). I feel perferrably the best thing they can do
>> is close down quickplay for conventional games and re-promote the server
>> browser. Save quickplay for casual games, and then have the competitive
>> games.
>>
>> I mean, it seems like a fair distribution of players over all facets of
>> TF2.
>>
>> On Thu, Jul 7, 2016 at 11:11 AM, Tohru Adachi <tohruada...@8chan.co>
>> wrote:
>>
>>> Yeah, I think we need some word here from Eric or John on what's
>>> happening to community servers.
>>>
>>> We're only speculating at this point, and I don't have the best feeling
>>> about this
>>>
>>> On 07/07/2016 16:07, Thomas Deisinger wrote:
>>>
>>> Good question. This is why I was wondering if people would still be able
>>> to join community servers at any time if they are in the quickplay.
>>>
>>> On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <ntth...@gmail.com>
>>> wrote:
>>>
>>>> If community servers are filled with randoms from casual, and have the
>>>> same gameplay as Valve servers, isn't the community just paying to host
>>>> Valve's servers for them?
>>>> On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:
>>>>
>>>>> That's not going to happen in this day and age of ranked matchmaking.
>>>>> Right now pro players only join random pubs because it takes forever to
>>>>> setup a highly skilled scrim. When official matchmaking comes out, many
>>>>> will want to rank up rather than join an unranked pub where people don't
>>>>> try as hard.
>>>>>
>>>>> There's no way that Valve will let people rank up in community servers
>>>>> given that they have been excluded in everything for years from quickplay,
>>>>> mvm, contracts, duck journals etc. If you are hoping something good will
>>>>> happen before it actually happens, you are just setting yourself up for
>>>>> disappointment.
>>>>>
>>>>> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen < <ceo.eol...@gmail.com>
>>>>> ceo.eol...@gmail.com> wrote:
>>>>>
>>>>>> Honestly, the more I think about this, the more I like it.
>>>>>>
>>>>>> Think about it - where (historically) have most of the game's most
>>>>>> talented/skilled players been found? On community servers. That means (if
>>>>>> quickplay IS really going to match players to servers with their skill
>>>>>> level) that as payers get better at the game, they should automatically 
>>>>>> get
>>>>>> funneled towards community servers (provided, of course, that community
>>>>>> servers are finally added back to the mix by default).
>>>>>>
>>>>>> Even better - instead of community servers that are quickplay-enabled
>>>>>> getting sent players who barely know what each class does, we'll start
>>>>>> getting players that are actually ready to be taught some team-play.
>>>>>>
>>>>>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely
>>>>>> HAVE TO keep quickplay forever, at least that kind of implementation 
>>>>>> makes
>>>>>> more sense.
>>>>>>
>>>>>> On Wed, Jul 6, 2016 at 7:44 PM, HD < <ad...@gamerscrib.net>
>>>>>> ad...@gamerscrib.net> wrote:
>>>>>>
>>>>>>> If we don’t get some positive outcome towards community servers I’m
>>>>>>> shutting mine down in the near future and looking at shifting resources 
>>>>>>> to
>>>>>>> other games and providers.
>>>>>>>
>>>>>>> I’m rather tired of holding out hope that Valve pushes some new
>>>>>>> traffic my way vs Valve servers only each and every time a new update 
>>>>>>> comes
>>>>>>> out…THAT THE COMMUNITY MAKES!!!!!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>>>>> <hlds-boun...@list.valvesoftware.com>
>>>>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas Deisinger
>>>>>>> *Sent:* Wednesday, July 06, 2016 4:30 PM
>>>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> That's a good point. They repurpose all their current pubs to the
>>>>>>> new casual, plus all the actual comp servers needed...it would be
>>>>>>> fool-hardy to not allow community servers.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Hopefully we can get some official word soon...
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
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>>>>>>> archives, please visit:
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>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
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>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
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>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
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>>
>
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