People pointed out that community servers are full cause valve servers are
off here. Don't know if that's the case on your location.


_pilger

On 7 July 2016 at 22:39, Weasels Lair <wea...@weaselslair.com> wrote:

> Now, if the items servers would stay on-line, we'd be cool.  :-)
>
> On Thu, Jul 7, 2016 at 6:36 PM, Thomas Deisinger <tmd92...@bethel.edu>
> wrote:
>
>> Both mine are logged in and working fine. I did notice that one of the
>> steam IDs was a different format
>>
>>
>> On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon <gamem...@gflclan.com>
>> wrote:
>>
>>> Finally, a great update for community servers (from what I've seen).
>>> Also question, are we still using the old account system? From what I've
>>> seen, it looks like we are (e.g. tf_server_identity_account_id, etc). One
>>> of my servers that has an account logged in is completely full while my
>>> other server with no account logged in isn't gaining any population (both
>>> same game types). My second server isn't logging into the account I
>>> specified and I also can't list or create new identities:
>>> "Request to retrieve owned game server accounts--please wait." and
>>> "Request to create a game server account sent--please wait.".
>>>
>>> Anybody else have this issue?
>>>
>>> Thanks.
>>>
>>>
>>> On 7/7/2016 9:23 PM, Jan wrote:
>>>
>>> Considering that even casual mode will have cooldowns for abandoning, I
>>> think it should be better for community servers. Because that will be the
>>> only way people will be able to play if they get cooldown.
>>>
>>> On 8.7.2016 3:11, Emil Larsson wrote:
>>>
>>> From what I can tell, yes.
>>>
>>> But they also removed quickplay and the idea of "standard valve servers"
>>> from that equation, Which might turn out to be better for community
>>> servers, who knows.
>>>
>>> On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <tmd92...@bethel.edu>
>>> wrote:
>>>
>>>> Like I thought they gave a specific option for Community servers (the
>>>> server browser, but it's something)..question is, is that the only way
>>>> people can get in?
>>>>
>>>> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon <
>>>> theoneando...@rowedahelicon.com> wrote:
>>>>
>>>>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
>>>>>
>>>>> On Thu, Jul 7, 2016 at 7:13 PM, HD <ad...@gamerscrib.net> wrote:
>>>>>
>>>>>> Look around man.. if they were going to say something they would have
>>>>>> by now but they are ignoring every single email on this list related to
>>>>>> anything quickplay or community servers. Been years since I’ve seen a
>>>>>> response from any team member when you have this much flack about 
>>>>>> something
>>>>>> related to this game.
>>>>>>
>>>>>>
>>>>>>
>>>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tohru Adachi
>>>>>> *Sent:* Thursday, July 07, 2016 11:12 AM
>>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>>>
>>>>>>
>>>>>>
>>>>>> Yeah, I think we need some word here from Eric or John on what's
>>>>>> happening to community servers.
>>>>>>
>>>>>> We're only speculating at this point, and I don't have the best
>>>>>> feeling about this
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> *Matthew (Rowedahelicon) Robinson*
>>>>> Web Designer / Artist / Writer
>>>>> Website - http://www.rowedahelicon.com/
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>
>>>
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>>
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>
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