Yeah, I think we need some word here from Eric or John on what's
happening to community servers.
We're only speculating at this point, and I don't have the best feeling
about this
On 07/07/2016 16:07, Thomas Deisinger wrote:
Good question. This is why I was wondering if people would still be
able to join community servers at any time if they are in the quickplay.
On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <ntth...@gmail.com
<mailto:ntth...@gmail.com>> wrote:
If community servers are filled with randoms from casual, and have
the same gameplay as Valve servers, isn't the community just
paying to host Valve's servers for them?
On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com
<mailto:thepauls...@gmail.com>> wrote:
That's not going to happen in this day and age of ranked
matchmaking. Right now pro players only join random pubs
because it takes forever to setup a highly skilled scrim. When
official matchmaking comes out, many will want to rank up
rather than join an unranked pub where people don't try as hard.
There's no way that Valve will let people rank up in community
servers given that they have been excluded in everything for
years from quickplay, mvm, contracts, duck journals etc. If
you are hoping something good will happen before it actually
happens, you are just setting yourself up for disappointment.
On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen <ceo.eol...@gmail.com
<mailto:ceo.eol...@gmail.com>> wrote:
Honestly, the more I think about this, the more I like it.
Think about it - where (historically) have most of the
game's most talented/skilled players been found? On
community servers. That means (if quickplay IS really
going to match players to servers with their skill level)
that as payers get better at the game, they should
automatically get funneled towards community servers
(provided, of course, that community servers are finally
added back to the mix by default).
Even better - instead of community servers that are
quickplay-enabled getting sent players who barely know
what each class does, we'll start getting players that are
actually ready to be taught some team-play.
Maybe it's pie-in-the-sky thinking on my part, but if we
absolutely HAVE TO keep quickplay forever, at least that
kind of implementation makes more sense.
On Wed, Jul 6, 2016 at 7:44 PM, HD <ad...@gamerscrib.net
<mailto:ad...@gamerscrib.net>> wrote:
If we don’t get some positive outcome towards
community servers I’m shutting mine down in the near
future and looking at shifting resources to other
games and providers.
I’m rather tired of holding out hope that Valve pushes
some new traffic my way vs Valve servers only each and
every time a new update comes out…THAT THE COMMUNITY
MAKES!!!!!
*From:*hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] *On
Behalf Of *Thomas Deisinger
*Sent:* Wednesday, July 06, 2016 4:30 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match update and
QuickPlay?
That's a good point. They repurpose all their current
pubs to the new casual, plus all the actual comp
servers needed...it would be fool-hardy to not allow
community servers.
Hopefully we can get some official word soon...
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