I'm pretty sure (and scared) it'll just be that we can host casual servers.
Meaning it probably will be the standard (keep your settings the way we
want them, no mods!). I feel perferrably the best thing they can do is
close down quickplay for conventional games and re-promote the server
browser. Save quickplay for casual games, and then have the competitive
games.

I mean, it seems like a fair distribution of players over all facets of TF2.

On Thu, Jul 7, 2016 at 11:11 AM, Tohru Adachi <tohruada...@8chan.co> wrote:

> Yeah, I think we need some word here from Eric or John on what's happening
> to community servers.
>
> We're only speculating at this point, and I don't have the best feeling
> about this
>
> On 07/07/2016 16:07, Thomas Deisinger wrote:
>
> Good question. This is why I was wondering if people would still be able
> to join community servers at any time if they are in the quickplay.
>
> On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <ntth...@gmail.com>
> wrote:
>
>> If community servers are filled with randoms from casual, and have the
>> same gameplay as Valve servers, isn't the community just paying to host
>> Valve's servers for them?
>> On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com> wrote:
>>
>>> That's not going to happen in this day and age of ranked matchmaking.
>>> Right now pro players only join random pubs because it takes forever to
>>> setup a highly skilled scrim. When official matchmaking comes out, many
>>> will want to rank up rather than join an unranked pub where people don't
>>> try as hard.
>>>
>>> There's no way that Valve will let people rank up in community servers
>>> given that they have been excluded in everything for years from quickplay,
>>> mvm, contracts, duck journals etc. If you are hoping something good will
>>> happen before it actually happens, you are just setting yourself up for
>>> disappointment.
>>>
>>> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen < <ceo.eol...@gmail.com>
>>> ceo.eol...@gmail.com> wrote:
>>>
>>>> Honestly, the more I think about this, the more I like it.
>>>>
>>>> Think about it - where (historically) have most of the game's most
>>>> talented/skilled players been found? On community servers. That means (if
>>>> quickplay IS really going to match players to servers with their skill
>>>> level) that as payers get better at the game, they should automatically get
>>>> funneled towards community servers (provided, of course, that community
>>>> servers are finally added back to the mix by default).
>>>>
>>>> Even better - instead of community servers that are quickplay-enabled
>>>> getting sent players who barely know what each class does, we'll start
>>>> getting players that are actually ready to be taught some team-play.
>>>>
>>>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely
>>>> HAVE TO keep quickplay forever, at least that kind of implementation makes
>>>> more sense.
>>>>
>>>> On Wed, Jul 6, 2016 at 7:44 PM, HD < <ad...@gamerscrib.net>
>>>> ad...@gamerscrib.net> wrote:
>>>>
>>>>> If we don’t get some positive outcome towards community servers I’m
>>>>> shutting mine down in the near future and looking at shifting resources to
>>>>> other games and providers.
>>>>>
>>>>> I’m rather tired of holding out hope that Valve pushes some new
>>>>> traffic my way vs Valve servers only each and every time a new update 
>>>>> comes
>>>>> out…THAT THE COMMUNITY MAKES!!!!!
>>>>>
>>>>>
>>>>>
>>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>>> <hlds-boun...@list.valvesoftware.com>
>>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas Deisinger
>>>>> *Sent:* Wednesday, July 06, 2016 4:30 PM
>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>>
>>>>>
>>>>>
>>>>> That's a good point. They repurpose all their current pubs to the new
>>>>> casual, plus all the actual comp servers needed...it would be fool-hardy 
>>>>> to
>>>>> not allow community servers.
>>>>>
>>>>>
>>>>>
>>>>> Hopefully we can get some official word soon...
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>
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>>>>
>>>
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>
>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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