I'm pretty sure (and scared) it'll just be that we can host casual servers. Meaning it probably will be the standard (keep your settings the way we want them, no mods!). I feel perferrably the best thing they can do is close down quickplay for conventional games and re-promote the server browser. Save quickplay for casual games, and then have the competitive games.
I mean, it seems like a fair distribution of players over all facets of TF2. On Thu, Jul 7, 2016 at 11:11 AM, Tohru Adachi <tohruada...@8chan.co> wrote: > Yeah, I think we need some word here from Eric or John on what's happening > to community servers. > > We're only speculating at this point, and I don't have the best feeling > about this > > On 07/07/2016 16:07, Thomas Deisinger wrote: > > Good question. This is why I was wondering if people would still be able > to join community servers at any time if they are in the quickplay. > > On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis <ntth...@gmail.com> > wrote: > >> If community servers are filled with randoms from casual, and have the >> same gameplay as Valve servers, isn't the community just paying to host >> Valve's servers for them? >> On Jul 6, 2016 8:11 PM, "Robert Paulson" <thepauls...@gmail.com> wrote: >> >>> That's not going to happen in this day and age of ranked matchmaking. >>> Right now pro players only join random pubs because it takes forever to >>> setup a highly skilled scrim. When official matchmaking comes out, many >>> will want to rank up rather than join an unranked pub where people don't >>> try as hard. >>> >>> There's no way that Valve will let people rank up in community servers >>> given that they have been excluded in everything for years from quickplay, >>> mvm, contracts, duck journals etc. If you are hoping something good will >>> happen before it actually happens, you are just setting yourself up for >>> disappointment. >>> >>> On Wed, Jul 6, 2016 at 5:59 PM, E. Olsen < <ceo.eol...@gmail.com> >>> ceo.eol...@gmail.com> wrote: >>> >>>> Honestly, the more I think about this, the more I like it. >>>> >>>> Think about it - where (historically) have most of the game's most >>>> talented/skilled players been found? On community servers. That means (if >>>> quickplay IS really going to match players to servers with their skill >>>> level) that as payers get better at the game, they should automatically get >>>> funneled towards community servers (provided, of course, that community >>>> servers are finally added back to the mix by default). >>>> >>>> Even better - instead of community servers that are quickplay-enabled >>>> getting sent players who barely know what each class does, we'll start >>>> getting players that are actually ready to be taught some team-play. >>>> >>>> Maybe it's pie-in-the-sky thinking on my part, but if we absolutely >>>> HAVE TO keep quickplay forever, at least that kind of implementation makes >>>> more sense. >>>> >>>> On Wed, Jul 6, 2016 at 7:44 PM, HD < <ad...@gamerscrib.net> >>>> ad...@gamerscrib.net> wrote: >>>> >>>>> If we don’t get some positive outcome towards community servers I’m >>>>> shutting mine down in the near future and looking at shifting resources to >>>>> other games and providers. >>>>> >>>>> I’m rather tired of holding out hope that Valve pushes some new >>>>> traffic my way vs Valve servers only each and every time a new update >>>>> comes >>>>> out…THAT THE COMMUNITY MAKES!!!!! >>>>> >>>>> >>>>> >>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto: >>>>> <hlds-boun...@list.valvesoftware.com> >>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Thomas Deisinger >>>>> *Sent:* Wednesday, July 06, 2016 4:30 PM >>>>> *To:* Half-Life dedicated Win32 server mailing list >>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay? >>>>> >>>>> >>>>> >>>>> That's a good point. They repurpose all their current pubs to the new >>>>> casual, plus all the actual comp servers needed...it would be fool-hardy >>>>> to >>>>> not allow community servers. >>>>> >>>>> >>>>> >>>>> Hopefully we can get some official word soon... >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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