I still see many "Valve Maintenance..." servers in the community server
browser. I guess we'll have to see if they still display after this
maintenance event.
Thanks.
On 7/7/2016 10:19 PM, Jan wrote:
Server browser now only shows community servers.
On 8.7.2016 3:50, Christian Deacon wrote:
Hm strange. My server's Steam account is logged in okay, just the
identity isn't logging in. I'll wait until the item servers, etc are
back up and see if the issue continues.
Also, I wonder if Valve servers are still going to display in the
community server browser. If so, I guess custom community servers
will have the same visibility issue as before due to Valve servers
spamming the list.
Thanks.
On 7/7/2016 9:36 PM, Thomas Deisinger wrote:
Both mine are logged in and working fine. I did notice that one of
the steam IDs was a different format
On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon
<gamem...@gflclan.com <mailto:gamem...@gflclan.com>> wrote:
Finally, a great update for community servers (from what I've seen).
Also question, are we still using the old account system? From
what I've seen, it looks like we are (e.g.
tf_server_identity_account_id, etc). One of my servers that has
an account logged in is completely full while my other server
with no account logged in isn't gaining any population (both
same game types). My second server isn't logging into the
account I specified and I also can't list or create new identities:
"Request to retrieve owned game server accounts--please wait."
and "Request to create a game server account sent--please wait.".
Anybody else have this issue?
Thanks.
On 7/7/2016 9:23 PM, Jan wrote:
Considering that even casual mode will have cooldowns for
abandoning, I think it should be better for community servers.
Because that will be the only way people will be able to play
if they get cooldown.
On 8.7.2016 3:11, Emil Larsson wrote:
From what I can tell, yes.
But they also removed quickplay and the idea of "standard
valve servers" from that equation, Which might turn out to be
better for community servers, who knows.
On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger
<tmd92...@bethel.edu <mailto:tmd92...@bethel.edu>> wrote:
Like I thought they gave a specific option for Community
servers (the server browser, but it's something)..question
is, is that the only way people can get in?
On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon
<theoneando...@rowedahelicon.com
<mailto:theoneando...@rowedahelicon.com>> wrote:
THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
On Thu, Jul 7, 2016 at 7:13 PM, HD
<ad...@gamerscrib.net <mailto:ad...@gamerscrib.net>>
wrote:
Look around man.. if they were going to say
something they would have by now but they are
ignoring every single email on this list related
to anything quickplay or community servers. Been
years since I’ve seen a response from any team
member when you have this much flack about
something related to this game.
*From:*hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>
[mailto:hlds-boun...@list.valvesoftware.com
<mailto:hlds-boun...@list.valvesoftware.com>] *On
Behalf Of *Tohru Adachi
*Sent:* Thursday, July 07, 2016 11:12 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] TF2: Meet Your Match update
and QuickPlay?
Yeah, I think we need some word here from Eric or
John on what's happening to community servers.
We're only speculating at this point, and I don't
have the best feeling about this
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--
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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