There are multiple threads in the tf2 subreddit (i know) about how they
want the old quickplay back.

This is amazing. Community servers will rise again!

On Thu, Jul 7, 2016 at 9:26 PM, Christian Deacon <gamem...@gflclan.com>
wrote:

> I still see many "Valve Maintenance..." servers in the community server
> browser. I guess we'll have to see if they still display after this
> maintenance event.
>
>
> Thanks.
>
> On 7/7/2016 10:19 PM, Jan wrote:
>
> Server browser now only shows community servers.
>
> On 8.7.2016 3:50, Christian Deacon wrote:
>
> Hm strange. My server's Steam account is logged in okay, just the identity
> isn't logging in. I'll wait until the item servers, etc are back up and see
> if the issue continues.
>
>
> Also, I wonder if Valve servers are still going to display in the
> community server browser. If so, I guess custom community servers will have
> the same visibility issue as before due to Valve servers spamming the list.
>
>
> Thanks.
>
> On 7/7/2016 9:36 PM, Thomas Deisinger wrote:
>
> Both mine are logged in and working fine. I did notice that one of the
> steam IDs was a different format
>
>
> On Thu, Jul 7, 2016 at 8:34 PM, Christian Deacon <gamem...@gflclan.com>
> wrote:
>
>> Finally, a great update for community servers (from what I've seen).
>> Also question, are we still using the old account system? From what I've
>> seen, it looks like we are (e.g. tf_server_identity_account_id, etc). One
>> of my servers that has an account logged in is completely full while my
>> other server with no account logged in isn't gaining any population (both
>> same game types). My second server isn't logging into the account I
>> specified and I also can't list or create new identities:
>> "Request to retrieve owned game server accounts--please wait." and
>> "Request to create a game server account sent--please wait.".
>>
>> Anybody else have this issue?
>>
>> Thanks.
>>
>>
>> On 7/7/2016 9:23 PM, Jan wrote:
>>
>> Considering that even casual mode will have cooldowns for abandoning, I
>> think it should be better for community servers. Because that will be the
>> only way people will be able to play if they get cooldown.
>>
>> On 8.7.2016 3:11, Emil Larsson wrote:
>>
>> From what I can tell, yes.
>>
>> But they also removed quickplay and the idea of "standard valve servers"
>> from that equation, Which might turn out to be better for community
>> servers, who knows.
>>
>> On Fri, Jul 8, 2016 at 2:49 AM, Thomas Deisinger <tmd92...@bethel.edu>
>> wrote:
>>
>>> Like I thought they gave a specific option for Community servers (the
>>> server browser, but it's something)..question is, is that the only way
>>> people can get in?
>>>
>>> On Thu, Jul 7, 2016 at 7:39 PM, Rowedahelicon <
>>> theoneando...@rowedahelicon.com> wrote:
>>>
>>>> THEY DID IT, THEY GAVE COMMUNITY SERVERS A FIGHTING CHANCE
>>>>
>>>> On Thu, Jul 7, 2016 at 7:13 PM, HD <ad...@gamerscrib.net> wrote:
>>>>
>>>>> Look around man.. if they were going to say something they would have
>>>>> by now but they are ignoring every single email on this list related to
>>>>> anything quickplay or community servers. Been years since I’ve seen a
>>>>> response from any team member when you have this much flack about 
>>>>> something
>>>>> related to this game.
>>>>>
>>>>>
>>>>>
>>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Tohru Adachi
>>>>> *Sent:* Thursday, July 07, 2016 11:12 AM
>>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>>> *Subject:* Re: [hlds] TF2: Meet Your Match update and QuickPlay?
>>>>>
>>>>>
>>>>>
>>>>> Yeah, I think we need some word here from Eric or John on what's
>>>>> happening to community servers.
>>>>>
>>>>> We're only speculating at this point, and I don't have the best
>>>>> feeling about this
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - http://www.rowedahelicon.com/
>>>>
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>>
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