>
> Where exactly do you see that I'm selling unusuals? Because I'm not. I
> don't sell anything.
>

Hmm really, you want to prove you are blatantly lying again like you did on
alliedmods with your alt account abrandnewday.

https://i.imgur.com/nyuMwV0.png

https://forums.alliedmods.net/showthread.php?t=243705

https://i.imgur.com/wLOj1oS.png

On Wed, Nov 8, 2017 at 4:33 PM, 404 <404usernotfound...@gmail.com> wrote:

> "This is also a funny complaint from someone that is also selling unusuals
> as a donator feature."
> Where exactly do you see that I'm selling unusuals? Because I'm not. I
> don't sell anything.
>
> "It is really sad that you can't stop holding a grudge for being banned
> for racism 7 years ago for a single day and then complaining that we were
> being greedy because you were able to pay for your own server with your
> welfare check. So much so, that you continue to trash talk us all this time
> every chance you get on every major forum related to tf2."
> No Bottiger, what's really sad is that you think me being your group up
> for fake unusual hats is somehow me "still holding a grudge". You must have
> the world's largest ego if you believe that. Get a grip on reality, bud.
> You weren't the only community I mentioned (there was TitanTF as well as a
> third whose name eludes me right now). Your salty reply was not necessary
> in the least bit.
>
> On Wed, Nov 8, 2017 at 7:14 PM, bottige...@gmail.com <bottige...@gmail.com
> > wrote:
>
>> Also, my main problem with this idea stems from other groups out there
>>> that do things that I would call "not Valve-friendly". We have groups out
>>> there using fake unusual hat plugins still to this day (TitanTF, Skial,
>>> there was a third big one I can't remember).
>>
>>
>> Hello 404 user not found.
>>
>> The only thing we do is attach particles to hats, we do not give out real
>> hats. It was not illegal for years up until the quickplay rule came out
>> much later and we promptly disabled the plugin on those servers. I feel it
>> is fair for us to be able to use some game assets in this manner as there
>> is not really much else players will pay for without going pay2win,
>> especially when you are hosting vanilla servers. But if there was a change
>> made by Valve to benefit community servers with the requirement that the
>> plugin be disabled, we would have no problem doing so.
>>
>> This is also a funny complaint from someone that is also selling unusuals
>> as a donator feature.
>>
>> It is really sad that you can't stop holding a grudge for being banned
>> for racism 7 years ago for a single day and then complaining that we were
>> being greedy because you were able to pay for your own server with your
>> welfare check. So much so, that you continue to trash talk us all this time
>> every chance you get on every major forum related to tf2.
>>
>> ------
>>
>> Anyway back to community servers in general. Community servers are
>> hurting in so many ways that a single solution short of bringing back
>> quickplay isn't going to stop the current collapse.
>>
>> 1) The GUI could be vastly improved. There are some lessons to be learned
>> from Overwatch. https://i.imgur.com/7yURDHc.png Notice how each game
>> mode is equally visible, while in TF2 there is a clear bias towards the
>> game mode at the top given how small the menu is. There's also no need for
>> Training and Create Server to be in the same list either which probably
>> hardly ever get used.
>>
>> 2) There needs to be some kind of quickplay system for community servers.
>> People are too conditioned to being able to play in 1 click for too long
>> that a browser cannot compete anymore.
>>
>> 3) Every contract that comes out causes major damage. It would be simple
>> to create a few contracts that can only be done on community servers,
>> perhaps giving a smaller reward if Valve is worried about abuse. Even if
>> the rewards weren't as large, it would help make more new players aware.
>> When the casual servers were down in the first 2 days of the patch, we had
>> a lot of players that said they never knew community servers even existed
>> due to problem #1.
>>
>> That's all the suggestions I have that have not been mentioned and
>> ignored in the past.
>>
>>
>> On Wed, Nov 8, 2017 at 1:43 PM, 404 <404usernotfound...@gmail.com> wrote:
>>
>>> "The stipulation would be that in order to host an contract capable
>>> server, the server owner would need to pay a fee to Valve in addition to
>>> signing a contract which ideally would be negotiated through some members
>>> of the community and Valve directly."
>>>
>>> I dislike this idea as it stands. Some smaller communities who would
>>> want to have an "official" server would be screwed especially if the
>>> operator doesn't have a Paypal. I'm not saying this to indicate that I
>>> would be one such person with such an issue, as I have no issues paying the
>>> monthly cost of my VPS and would have no issue tacking on any kind of fee
>>> for an "official" server. I know several smaller communities that something
>>> like this would affect negatively.
>>>
>>> Also, my main problem with this idea stems from other groups out there
>>> that do things that I would call "not Valve-friendly". We have groups out
>>> there using fake unusual hat plugins still to this day (TitanTF, Skial,
>>> there was a third big one I can't remember). Come Halloween, we still get
>>> servers popping up that run a plugin that just teleports everyone to a gift
>>> spawn at a set interval and continues to teleport people to the next spawn
>>> on the map until the gift is collected. The community can't be trusted to
>>> adhere to Valve's guidelines. This is best seen in the CSGO server hosting
>>> community where fake coins/skins/sprays/gloves/etc are still a huge sore on
>>> the arse of the community and there's still people selling plugins (and
>>> claiming they won't get your GLST tokens blacklisted, that's part of their
>>> advertising) that allow for these things.
>>>
>>> Aside from groups choosing not to follow Valve's guidelines and the
>>> damaging effect the idea could have on smaller groups, I don't think having
>>> a contract would do much either. Would the contract state "you are not to
>>> use fake unusual hat plugins"? If so, I doubt anyone would care or even
>>> follow that guideline. The idea sounds good, but it raises more questions
>>> than it answers.
>>>
>>> Also yes, an invite to this servers.tf discord would be nice. It'd be
>>> nice to not leave other server operators out of the discussion.
>>>
>>> On Wed, Nov 8, 2017 at 2:38 PM, ghostboy1225 <ghostboy21...@gmail.com>
>>> wrote:
>>>
>>>> may we get a link to the server.tf discord since i haven't found it in
>>>> the last few days
>>>>
>>>> On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon <
>>>> theoneando...@rowedahelicon.com> wrote:
>>>>
>>>>> The proposal:
>>>>> I am proposing that a system be integrated into the TF2 server
>>>>> community that would allow community server owners to run "official"
>>>>> community servers that would have access to contract progression like a
>>>>> standard Valve server. The stipulation would be that in order to host an
>>>>> contract capable server, the server owner would need to pay a fee to Valve
>>>>> in addition to signing a contract which ideally would be negotiated 
>>>>> through
>>>>> some members of the community and Valve directly.
>>>>>
>>>>> The contract would ensure a quality of server for public players to
>>>>> join, with the overall intention of being allowed to use that server as a
>>>>> gateway to the "true community" servers should a user want to explore 
>>>>> more.
>>>>>
>>>>> The reasoning:
>>>>> TF2 is a mess, which has been brought up here many times before with
>>>>> no progress. I recently attempted to play through some of the Jungle
>>>>> Inferno contracts when they were first available only to find most Valve
>>>>> servers are horrible quality.
>>>>>
>>>>> I consistently ran into rampant racism, players getting kicked /
>>>>> punished for trying to play the objective, trolling, flaming, so on and so
>>>>> forth. There are also hackers but that is its own mess right now. The game
>>>>> itself sees spikes in player activity that fades away in time, leading to
>>>>> the assumption that players come back to see the new things and get turned
>>>>> off again.
>>>>>
>>>>> A large portion of my community have said they only play TF2 in said
>>>>> community, and if they had Valve servers as their only option, would cease
>>>>> playing the game entirely.
>>>>>
>>>>> In addition, I and a number of my peers feel that this quality being
>>>>> presented to your average player is simply unacceptable when the
>>>>> alternative in the past commonly was a well moderated community server 
>>>>> that
>>>>> encouraged consistent members, friendships, and play.
>>>>>
>>>>> However having done some of these contracts, I also understand the
>>>>> concern that anyone could pop up a server and rig the system in their
>>>>> favor, which has been done in the past. This is why I and others feel that
>>>>> a fee along with a contract that could penalize bad actors would benefit
>>>>> the TF2 community overall as well as Valve.
>>>>>
>>>>> Someone even proposed that this system in CS:GO could allow for
>>>>> community run 128 tick servers which have been sought after for years,
>>>>> another example of a possible mutual benefit.
>>>>>
>>>>> The pros:
>>>>> -Better moderation would allow for true hackers, trolls, and other
>>>>> riff-raff to not bother otherwise innocent players
>>>>> -Better handling of situations like the heavy over-healing being left
>>>>> on a weekend
>>>>> -Community servers flourish friendships, which lead to people staying
>>>>> in the game longer and learning at a better rate than they would from a
>>>>> community server
>>>>> -The above has benefits to the pro/comp TF2 community which has been
>>>>> consistently dying off / running out of fresh talent since the start of
>>>>> quickplay.
>>>>>
>>>>> The cons:
>>>>> -Punishment for bad actors would be important, and would depend on the
>>>>> rules that would be set in place.
>>>>> -While a "official" server should be limited in mods, it is important
>>>>> that a community run server at least have access to proper moderation 
>>>>> tools
>>>>> with Sourcemod, and at least a chat ad system for helping direct potential
>>>>> players to their other servers.
>>>>>
>>>>> Final notes:
>>>>> This is being presented as is, however I am welcome to discussion and
>>>>> debate. It should be noted that in the past, this mailing list has 
>>>>> devolved
>>>>> to pessimism and otherwise unhelpful discussion. I extend this offer of
>>>>> discussion to Valve directly, either by email personally or a discussion 
>>>>> in
>>>>> the servers.tf discord channel.
>>>>>
>>>>> Thank you for reading, have a pleasant day.
>>>>>
>>>>> --
>>>>> *Matthew (Rowedahelicon) Robinson*
>>>>> Web Designer / Artist / Writer
>>>>> Website - http://www.rowedahelicon.com/
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>> --
>>> Regards, 404: User Not Found
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
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>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> --
> Regards, 404: User Not Found
>
> _______________________________________________
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> please visit:
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