And there goes the slim chance of this thread getting taken seriously. Good job, everyone. Go team. On Wed, Nov 8, 2017 at 4:36 PM 404 <404usernotfound...@gmail.com> wrote:
> "This is also a funny complaint from someone that is also selling unusuals > as a donator feature." > Where exactly do you see that I'm selling unusuals? Because I'm not. I > don't sell anything. > > "It is really sad that you can't stop holding a grudge for being banned > for racism 7 years ago for a single day and then complaining that we were > being greedy because you were able to pay for your own server with your > welfare check. So much so, that you continue to trash talk us all this time > every chance you get on every major forum related to tf2." > No Bottiger, what's really sad is that you think me being your group up > for fake unusual hats is somehow me "still holding a grudge". You must have > the world's largest ego if you believe that. Get a grip on reality, bud. > You weren't the only community I mentioned (there was TitanTF as well as a > third whose name eludes me right now). Your salty reply was not necessary > in the least bit. > > On Wed, Nov 8, 2017 at 7:14 PM, bottige...@gmail.com <bottige...@gmail.com > > wrote: > >> Also, my main problem with this idea stems from other groups out there >>> that do things that I would call "not Valve-friendly". We have groups out >>> there using fake unusual hat plugins still to this day (TitanTF, Skial, >>> there was a third big one I can't remember). >> >> >> Hello 404 user not found. >> >> The only thing we do is attach particles to hats, we do not give out real >> hats. It was not illegal for years up until the quickplay rule came out >> much later and we promptly disabled the plugin on those servers. I feel it >> is fair for us to be able to use some game assets in this manner as there >> is not really much else players will pay for without going pay2win, >> especially when you are hosting vanilla servers. But if there was a change >> made by Valve to benefit community servers with the requirement that the >> plugin be disabled, we would have no problem doing so. >> >> This is also a funny complaint from someone that is also selling unusuals >> as a donator feature. >> >> It is really sad that you can't stop holding a grudge for being banned >> for racism 7 years ago for a single day and then complaining that we were >> being greedy because you were able to pay for your own server with your >> welfare check. So much so, that you continue to trash talk us all this time >> every chance you get on every major forum related to tf2. >> >> ------ >> >> Anyway back to community servers in general. Community servers are >> hurting in so many ways that a single solution short of bringing back >> quickplay isn't going to stop the current collapse. >> >> 1) The GUI could be vastly improved. There are some lessons to be learned >> from Overwatch. https://i.imgur.com/7yURDHc.png Notice how each game >> mode is equally visible, while in TF2 there is a clear bias towards the >> game mode at the top given how small the menu is. There's also no need for >> Training and Create Server to be in the same list either which probably >> hardly ever get used. >> >> 2) There needs to be some kind of quickplay system for community servers. >> People are too conditioned to being able to play in 1 click for too long >> that a browser cannot compete anymore. >> >> 3) Every contract that comes out causes major damage. It would be simple >> to create a few contracts that can only be done on community servers, >> perhaps giving a smaller reward if Valve is worried about abuse. Even if >> the rewards weren't as large, it would help make more new players aware. >> When the casual servers were down in the first 2 days of the patch, we had >> a lot of players that said they never knew community servers even existed >> due to problem #1. >> >> That's all the suggestions I have that have not been mentioned and >> ignored in the past. >> >> >> On Wed, Nov 8, 2017 at 1:43 PM, 404 <404usernotfound...@gmail.com> wrote: >> >>> "The stipulation would be that in order to host an contract capable >>> server, the server owner would need to pay a fee to Valve in addition to >>> signing a contract which ideally would be negotiated through some members >>> of the community and Valve directly." >>> >>> I dislike this idea as it stands. Some smaller communities who would >>> want to have an "official" server would be screwed especially if the >>> operator doesn't have a Paypal. I'm not saying this to indicate that I >>> would be one such person with such an issue, as I have no issues paying the >>> monthly cost of my VPS and would have no issue tacking on any kind of fee >>> for an "official" server. I know several smaller communities that something >>> like this would affect negatively. >>> >>> Also, my main problem with this idea stems from other groups out there >>> that do things that I would call "not Valve-friendly". We have groups out >>> there using fake unusual hat plugins still to this day (TitanTF, Skial, >>> there was a third big one I can't remember). Come Halloween, we still get >>> servers popping up that run a plugin that just teleports everyone to a gift >>> spawn at a set interval and continues to teleport people to the next spawn >>> on the map until the gift is collected. The community can't be trusted to >>> adhere to Valve's guidelines. This is best seen in the CSGO server hosting >>> community where fake coins/skins/sprays/gloves/etc are still a huge sore on >>> the arse of the community and there's still people selling plugins (and >>> claiming they won't get your GLST tokens blacklisted, that's part of their >>> advertising) that allow for these things. >>> >>> Aside from groups choosing not to follow Valve's guidelines and the >>> damaging effect the idea could have on smaller groups, I don't think having >>> a contract would do much either. Would the contract state "you are not to >>> use fake unusual hat plugins"? If so, I doubt anyone would care or even >>> follow that guideline. The idea sounds good, but it raises more questions >>> than it answers. >>> >>> Also yes, an invite to this servers.tf discord would be nice. It'd be >>> nice to not leave other server operators out of the discussion. >>> >>> On Wed, Nov 8, 2017 at 2:38 PM, ghostboy1225 <ghostboy21...@gmail.com> >>> wrote: >>> >>>> may we get a link to the server.tf discord since i haven't found it in >>>> the last few days >>>> >>>> On Tue, Nov 7, 2017 at 7:17 PM, Rowedahelicon < >>>> theoneando...@rowedahelicon.com> wrote: >>>> >>>>> The proposal: >>>>> I am proposing that a system be integrated into the TF2 server >>>>> community that would allow community server owners to run "official" >>>>> community servers that would have access to contract progression like a >>>>> standard Valve server. The stipulation would be that in order to host an >>>>> contract capable server, the server owner would need to pay a fee to Valve >>>>> in addition to signing a contract which ideally would be negotiated >>>>> through >>>>> some members of the community and Valve directly. >>>>> >>>>> The contract would ensure a quality of server for public players to >>>>> join, with the overall intention of being allowed to use that server as a >>>>> gateway to the "true community" servers should a user want to explore >>>>> more. >>>>> >>>>> The reasoning: >>>>> TF2 is a mess, which has been brought up here many times before with >>>>> no progress. I recently attempted to play through some of the Jungle >>>>> Inferno contracts when they were first available only to find most Valve >>>>> servers are horrible quality. >>>>> >>>>> I consistently ran into rampant racism, players getting kicked / >>>>> punished for trying to play the objective, trolling, flaming, so on and so >>>>> forth. There are also hackers but that is its own mess right now. The game >>>>> itself sees spikes in player activity that fades away in time, leading to >>>>> the assumption that players come back to see the new things and get turned >>>>> off again. >>>>> >>>>> A large portion of my community have said they only play TF2 in said >>>>> community, and if they had Valve servers as their only option, would cease >>>>> playing the game entirely. >>>>> >>>>> In addition, I and a number of my peers feel that this quality being >>>>> presented to your average player is simply unacceptable when the >>>>> alternative in the past commonly was a well moderated community server >>>>> that >>>>> encouraged consistent members, friendships, and play. >>>>> >>>>> However having done some of these contracts, I also understand the >>>>> concern that anyone could pop up a server and rig the system in their >>>>> favor, which has been done in the past. This is why I and others feel that >>>>> a fee along with a contract that could penalize bad actors would benefit >>>>> the TF2 community overall as well as Valve. >>>>> >>>>> Someone even proposed that this system in CS:GO could allow for >>>>> community run 128 tick servers which have been sought after for years, >>>>> another example of a possible mutual benefit. >>>>> >>>>> The pros: >>>>> -Better moderation would allow for true hackers, trolls, and other >>>>> riff-raff to not bother otherwise innocent players >>>>> -Better handling of situations like the heavy over-healing being left >>>>> on a weekend >>>>> -Community servers flourish friendships, which lead to people staying >>>>> in the game longer and learning at a better rate than they would from a >>>>> community server >>>>> -The above has benefits to the pro/comp TF2 community which has been >>>>> consistently dying off / running out of fresh talent since the start of >>>>> quickplay. >>>>> >>>>> The cons: >>>>> -Punishment for bad actors would be important, and would depend on the >>>>> rules that would be set in place. >>>>> -While a "official" server should be limited in mods, it is important >>>>> that a community run server at least have access to proper moderation >>>>> tools >>>>> with Sourcemod, and at least a chat ad system for helping direct potential >>>>> players to their other servers. >>>>> >>>>> Final notes: >>>>> This is being presented as is, however I am welcome to discussion and >>>>> debate. It should be noted that in the past, this mailing list has >>>>> devolved >>>>> to pessimism and otherwise unhelpful discussion. I extend this offer of >>>>> discussion to Valve directly, either by email personally or a discussion >>>>> in >>>>> the servers.tf discord channel. >>>>> >>>>> Thank you for reading, have a pleasant day. >>>>> >>>>> -- >>>>> *Matthew (Rowedahelicon) Robinson* >>>>> Web Designer / Artist / Writer >>>>> Website - http://www.rowedahelicon.com/ >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> -- >>> Regards, 404: User Not Found >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > Regards, 404: User Not Found > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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