I fully support having this type of control for a server.. players want it and with that there shouldn't be a restriction on how they gain players thru quickplay or any other feature but that's my opinion something I don't see getting changed even after 5 years of this game running its course. We either change the conditions or the game dies a slow death when change is inevitable and when we take the option away from players to choose then what good is it.
But anyway that's my take on the whole Quickplay and respawn times subject...moving on. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of doc Sent: Friday, January 06, 2012 2:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Quickplay and personal respawn times. I don't want to tell you how to have your fun, especially with a PC game that allows for just about any kind of "mod" you'd like to apply but TF2 isn't really about "kill and destroy". Team Fortress 2 seems to be about leveraging unique classes in order to overcome the weakling BLU, outsmarting and outgunning them at every chance given. Instaspawn (like the blog states) just leads to static levels, and instaspawn servers seem to cater to the more 'deathmatch' crowd - where you hold down W and click Mouse1 until you die, then mash on Mouse1 because waiting to respawn is apparently painful. Learn from your mistakes! Study your (better/still alive) teammates! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

