What players want doesn't make for a fun game. I don't need to quote Henry Ford to get it across that players aren't very good game designers. As a mapper, I feel that Instaspawn servers hurt more than they help, and that if all servers were Instaspawn, the game would die out a lot faster because everything would become stale. Players wouldn't learn from their mistakes because if they die, they just plop back in spawn immediately. It means that suicidal strategies pay off a lot more because they have no downside.
On Fri, Jan 6, 2012 at 2:32 PM, Frank <[email protected]> wrote: > I fully support having this type of control for a server.. players want it > and with that there shouldn't be a restriction on how they gain players > thru > quickplay or any other feature but that's my opinion something I don't see > getting changed even after 5 years of this game running its course. We > either change the conditions or the game dies a slow death when change is > inevitable and when we take the option away from players to choose then > what > good is it. > > But anyway that's my take on the whole Quickplay and respawn times > subject...moving on. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of doc > Sent: Friday, January 06, 2012 2:25 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Quickplay and personal respawn times. > > I don't want to tell you how to have your fun, especially with a PC game > that allows for just about any kind of "mod" you'd like to apply but TF2 > isn't really about "kill and destroy". Team Fortress 2 seems to be about > leveraging unique classes in order to overcome the weakling BLU, > outsmarting > and outgunning them at every chance given. > > Instaspawn (like the blog states) just leads to static levels, and > instaspawn servers seem to cater to the more 'deathmatch' crowd - where you > hold down W and click Mouse1 until you die, then mash on Mouse1 because > waiting to respawn is apparently painful. > > Learn from your mistakes! Study your (better/still alive) teammates! > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

